Releases: KisaragiEffective/ResoniteImportHelper
Releases · KisaragiEffective/ResoniteImportHelper
0.1.12
What's Changed
- feat: note about intermediate hierarchy when Exception is thrown by @KisaragiEffective in #114
- refactor: simplify control flow by @KisaragiEffective in #116
- feat: add bootstrap utility by @KisaragiEffective in #117
- ui: introduce I18n by @KisaragiEffective in #118
- docs: mention auto-download by @KisaragiEffective in #119
- docs(image): replace source file with actual lossless format by @KisaragiEffective in #120
- docs(image): add README by @KisaragiEffective in #121
- fix: give up if fallback value is null in RewriteIfSet by @KisaragiEffective in #112
- bump: 0.1.12 by @KisaragiEffective in #122
Full Changelog: 0.1.11...0.1.12
0.1.11
What's Changed
- Revert "perf: import every Material Variant at once" by @KisaragiEffective in #101
- asset: delete unnecessary material before completion by @KisaragiEffective in #102
- build: make all assemblies to be compiled in only Editor by @KisaragiEffective in #105
- bump: 0.1.11 by @KisaragiEffective in #106
Full Changelog: 0.1.10...0.1.11
0.1.10
What's Changed
- build: surround usings by conditionally defined symbol by @KisaragiEffective in #96
- ui: trim to 12 digits even if the installation is managed by @KisaragiEffective in #95
- fix(ui): do not throw when git revision is empty by @KisaragiEffective in #98
- bump: 0.1.10 by @KisaragiEffective in #100
Full Changelog: 0.1.9...0.1.10
0.1.9
What's Changed
- chore: perform sampling in performance-critical sections by @KisaragiEffective in #85
- perf: import every Material Variant at once by @KisaragiEffective in #86
- ui: add version information by @KisaragiEffective in #92
- fix: dispose gltfExporter by @KisaragiEffective in #93
- bump: 0.1.9 by @KisaragiEffective in #94
Full Changelog: 0.1.8...0.1.9
0.1.8
What's Changed
- fix: yet another stable improvement for lilToon conversion by @KisaragiEffective in #79
- docs: replace figure to reflect changes in 29e35f3 by @KisaragiEffective in #80
- refactor: code cleanup in RIH.Transform.Environment by @KisaragiEffective in #83
- bump: 0.1.8 by @KisaragiEffective in #84
Full Changelog: 0.1.7...0.1.8
0.1.7
What's Changed
- fix: enable MeshRenderer in EnableAllChildrenWithRenderers by @KisaragiEffective in #65
- fix: avoid serialize Texture2D as
*.asset
by @KisaragiEffective in #67 - fix: enable its parents if it has recognizable Renderer by @KisaragiEffective in #69
- docs: a few trouble shooting by @KisaragiEffective in #70
- fix: specify render-able object instead of root in EnableAllAncestor by @KisaragiEffective in #72
- refactor: avoid UnityEngine.Windows.File by @KisaragiEffective in #73
- fix: create backlink object even if source is bare by @KisaragiEffective in #74
- feat: infer eye bone from VRC Avatar Descriptor by @KisaragiEffective in #76
- docs: tweaks around bone detection by @KisaragiEffective in #77
- bump: 0.1.7 by @KisaragiEffective in #78
Full Changelog: 0.1.6...0.1.7
0.1.6
What's Changed
- fix: do not reference
this
implicitly in harmony Prefix by @KisaragiEffective in #61 - bump: 0.1.6 by @KisaragiEffective in #62
Full Changelog: 0.1.5...0.1.6
0.1.5
What's Changed
- feat: CustomShader lint by @KisaragiEffective in #45
- docs: excempt
[NotPublicAPI]
from Public API definition by @KisaragiEffective in #49 - docs: trademark disclaimer by @KisaragiEffective in #53
- feat: bake (wip) by @KisaragiEffective in #46
- fix: assume that there is no Vertex Color if each is white by @KisaragiEffective in #55
- bump: 0.1.5 by @KisaragiEffective in #56
Full Changelog: 0.1.4...0.1.5
0.1.4
What's Changed
- chore: s/gLTF/glTF/ by @KisaragiEffective in #36
- docs: tweak README by @KisaragiEffective in #37
- refactor: divide assembly by @KisaragiEffective in #39
- fix: ignore HumanBodyBones.UpperChest to mark it as NoIK by @KisaragiEffective in #40
- bump: 0.1.4 by @KisaragiEffective in #41
Full Changelog: 0.1.3...0.1.4
0.1.3
What's Changed
- feat: determine output file name based on GameObject's name by @KisaragiEffective in #33
- bump: 0.1.3 by @KisaragiEffective in #35
Full Changelog: 0.1.2...0.1.3