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Do not use hardcoded width/height values in g2
Android (OpenGL) #935: Commit ead88c2 pushed by RobDangerous
June 22, 2024 17:21 2m 46s main
June 22, 2024 17:21 2m 46s
[D3D12] Minimize shaders with Kong
Android (OpenGL) #934: Commit 5e6208f pushed by RobDangerous
June 22, 2024 16:32 6m 43s main
June 22, 2024 16:32 6m 43s
[D3D12] Fix constant buffers with Kong
Android (OpenGL) #933: Commit 8e2c8b0 pushed by RobDangerous
June 22, 2024 16:26 9m 4s main
June 22, 2024 16:26 9m 4s
[D3D12] Set textures in a more robust way
Android (OpenGL) #932: Commit ba12ac8 pushed by RobDangerous
June 22, 2024 16:19 2m 57s main
June 22, 2024 16:19 2m 57s
Fix D3D9 Kong compilation
Android (OpenGL) #931: Commit 749d8c4 pushed by RobDangerous
June 18, 2024 21:20 3m 32s main
June 18, 2024 21:20 3m 32s
Remove the global constant buffers completely when using Kong
Android (OpenGL) #930: Commit f3e85e4 pushed by RobDangerous
June 18, 2024 20:19 4m 26s main
June 18, 2024 20:19 4m 26s
Only set the global constant buffers when Kong is not in use
Android (OpenGL) #929: Commit 65de412 pushed by RobDangerous
June 18, 2024 20:03 2m 53s main
June 18, 2024 20:03 2m 53s
Update kmake
Android (OpenGL) #928: Commit f5dd9a7 pushed by RobDangerous
June 18, 2024 16:27 2m 40s main
June 18, 2024 16:27 2m 40s
Fix Kong compilation somewhere
Android (OpenGL) #927: Commit 2955cb3 pushed by RobDangerous
June 18, 2024 14:19 2m 44s main
June 18, 2024 14:19 2m 44s
Rename the QUEUE_SLOT_COUNT
Android (OpenGL) #926: Commit 1fe6080 pushed by RobDangerous
June 18, 2024 13:46 2m 46s main
June 18, 2024 13:46 2m 46s
Expose kinc_dx_current_window
Android (OpenGL) #925: Commit 6734897 pushed by RobDangerous
June 18, 2024 13:07 7m 5s main
June 18, 2024 13:07 7m 5s
Make the filereader work again for all Microsoft things
Android (OpenGL) #924: Commit 830f09c pushed by RobDangerous
June 18, 2024 13:06 2m 55s main
June 18, 2024 13:06 2m 55s
Update kmake
Android (OpenGL) #923: Commit 324a66a pushed by RobDangerous
June 18, 2024 12:08 2m 45s main
June 18, 2024 12:08 2m 45s
Fix premultiplied alpha in the g2 image shader
Android (OpenGL) #922: Commit 9b950e7 pushed by RobDangerous
June 16, 2024 09:58 3m 40s main
June 16, 2024 09:58 3m 40s
Update Kongruent
Android (OpenGL) #921: Commit d2ccc55 pushed by RobDangerous
June 16, 2024 09:56 2m 53s main
June 16, 2024 09:56 2m 53s
Update Kongruent
Android (OpenGL) #920: Commit 559620d pushed by RobDangerous
June 11, 2024 21:53 2m 41s main
June 11, 2024 21:53 2m 41s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Android (OpenGL) #919: Commit 3e369f3 pushed by RobDangerous
June 11, 2024 21:34 3m 22s main
June 11, 2024 21:34 3m 22s
Fix Linux Kong builds
Android (OpenGL) #918: Commit d861a4f pushed by RobDangerous
June 10, 2024 18:22 23m 43s main
June 10, 2024 18:22 23m 43s
Remove a little Kong workaround
Android (OpenGL) #917: Commit 5f802f0 pushed by RobDangerous
June 10, 2024 18:16 6m 26s main
June 10, 2024 18:16 6m 26s
Update Kongruent
Android (OpenGL) #916: Commit 4c5e01e pushed by RobDangerous
June 10, 2024 18:14 2m 51s main
June 10, 2024 18:14 2m 51s
Make g2 work somewhat
Android (OpenGL) #915: Commit 040ffdc pushed by RobDangerous
June 9, 2024 20:00 2m 43s main
June 9, 2024 20:00 2m 43s
Add a new, preliminary g2 port
Android (OpenGL) #914: Commit adab182 pushed by RobDangerous
June 9, 2024 19:05 2m 50s main
June 9, 2024 19:05 2m 50s
Add g2 Kong shaders
Android (OpenGL) #913: Commit 883fef8 pushed by RobDangerous
June 9, 2024 00:58 3m 14s main
June 9, 2024 00:58 3m 14s
Merge pull request #875 from evur/soundstream-buffer
Android (OpenGL) #912: Commit ac733f5 pushed by RobDangerous
May 13, 2024 17:20 2m 56s main
May 13, 2024 17:20 2m 56s
Document how strings are handled in the cut/copy/paste callbacks
Android (OpenGL) #910: Commit 370f433 pushed by RobDangerous
May 4, 2024 09:09 2m 52s main
May 4, 2024 09:09 2m 52s