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const kinc_g2_constants: { | ||
projection: float4x4; | ||
}; | ||
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struct kinc_g2_colored_vertex_in { | ||
pos: float3; | ||
col: float4; | ||
} | ||
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struct kinc_g2_colored_vertex_out { | ||
pos: float4; | ||
col: float4; | ||
} | ||
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fun kinc_g2_colored_vertex(input: kinc_g2_colored_vertex_in): kinc_g2_colored_vertex_out { | ||
var output: kinc_g2_colored_vertex_out; | ||
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output.pos = kinc_g2_constants.projection * float4(input.pos, 1.0); | ||
output.col = input.col; | ||
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return output; | ||
} | ||
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fun kinc_g2_colored_fragment(input: kinc_g2_colored_vertex_out): float4 { | ||
return input.col; | ||
} | ||
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#[pipe] | ||
struct kinc_g2_colored_pipeline { | ||
vertex = kinc_g2_colored_vertex; | ||
fragment = kinc_g2_colored_fragment; | ||
} | ||
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struct kinc_g2_image_vertex_in { | ||
pos: float3; | ||
tex: float2; | ||
col: float4; | ||
} | ||
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struct kinc_g2_image_vertex_out { | ||
pos: float4; | ||
tex: float2; | ||
col: float4; | ||
} | ||
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fun kinc_g2_image_vertex(input: kinc_g2_image_vertex_in): kinc_g2_image_vertex_out { | ||
var output: kinc_g2_image_vertex_out; | ||
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output.pos = kinc_g2_constants.projection * float4(input.pos, 1.0); | ||
output.tex = input.tex; | ||
output.col = input.col; | ||
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return output; | ||
} | ||
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const kinc_g2_texture: tex2d; | ||
const kinc_g2_sampler: sampler; | ||
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fun kinc_g2_image_fragment(input: kinc_g2_image_vertex_out): float4 { | ||
var texcolor: float4 = sample(kinc_g2_texture, kinc_g2_sampler, input.tex) * input.col; | ||
//texcolor.rgb *= color.a; | ||
return texcolor; | ||
} | ||
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#[pipe] | ||
struct kinc_g2_image_pipeline { | ||
vertex = kinc_g2_image_vertex; | ||
fragment = kinc_g2_image_fragment; | ||
} | ||
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/* | ||
#version 450 | ||
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in vec3 vertexPosition; | ||
in vec2 vertexUV; | ||
in vec4 vertexColor; | ||
uniform mat4 projectionMatrix; | ||
out vec2 texCoord; | ||
out vec4 fragmentColor; | ||
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void text_vertex() { | ||
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0); | ||
texCoord = vertexUV; | ||
fragmentColor = vertexColor; | ||
} | ||
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#version 450 | ||
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uniform sampler2D tex; | ||
in vec2 texCoord; | ||
in vec4 fragmentColor; | ||
out vec4 FragColor; | ||
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void text_fragment() { | ||
FragColor = vec4(fragmentColor.rgb, texture(tex, texCoord).r * fragmentColor.a); | ||
} | ||
*/ |