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Unify matrix functionality
Android (Vulkan) #992: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 5m 43s main
September 16, 2024 11:58 5m 43s
Fix the bvh
Android (Vulkan) #991: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 5m 49s main
September 16, 2024 11:09 5m 49s
Implement texture to texture copy
Android (Vulkan) #990: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 5m 50s main
September 16, 2024 07:35 5m 50s
Support buffer srvs
Android (Vulkan) #989: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 9m 2s main
September 16, 2024 00:19 9m 2s
Add an option to use nvapi
Android (Vulkan) #988: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 6m 10s main
September 16, 2024 00:19 6m 10s
Try to trace some rays
Android (Vulkan) #987: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 5m 45s main
September 15, 2024 18:00 5m 45s
Build a raytracing hierarchy
Android (Vulkan) #986: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 5m 55s main
September 15, 2024 16:30 5m 55s
Build raytracing volumes
Android (Vulkan) #985: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 5m 45s main
September 15, 2024 11:34 5m 45s
Start adding a raytracing API
Android (Vulkan) #984: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 5m 58s main
September 15, 2024 02:06 5m 58s
Make ray pipelines compile
Android (Vulkan) #983: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 5m 49s main
September 14, 2024 08:45 5m 49s
Try to create raytracing pipelines
Android (Vulkan) #982: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 6m 10s main
September 13, 2024 16:25 6m 10s
Make compute work
Android (Vulkan) #981: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 6m 42s main
September 13, 2024 08:02 6m 42s
Support compute pipelines and UAV textures
Android (Vulkan) #980: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 5m 40s main
September 12, 2024 22:59 5m 40s
Add resource transitions for descriptor set resources
Android (Vulkan) #979: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 5m 46s main
September 11, 2024 16:07 5m 46s
Copy buffers to textures and take care of buffer alignment
Android (Vulkan) #978: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 5m 47s main
September 10, 2024 22:28 5m 47s
Create samplers properly
Android (Vulkan) #977: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 7m 25s main
September 10, 2024 19:22 7m 25s
Support more descriptor types
Android (Vulkan) #976: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 5m 43s main
September 10, 2024 08:22 5m 43s
Simplify descriptor management
Android (Vulkan) #975: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 6m 23s main
September 9, 2024 19:47 6m 23s
Set some descriptors
Android (Vulkan) #974: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 5m 51s main
September 9, 2024 16:45 5m 51s
Do some D3D12 descriptor set setup work
Android (Vulkan) #973: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 5m 46s main
September 4, 2024 23:36 5m 46s
Copy in the offset allocator for now (beware the license)
Android (Vulkan) #972: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 5m 50s main
September 4, 2024 22:46 5m 50s
Add a buffer destroy function
Android (Vulkan) #971: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 6m 57s main
September 4, 2024 20:45 6m 57s
Start handling descriptor heaps
Android (Vulkan) #970: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 5m 49s main
September 3, 2024 21:58 5m 49s
Update Kong
Android (Vulkan) #969: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 5m 36s main
September 3, 2024 08:40 5m 36s
Update kmake
Android (Vulkan) #968: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 5m 44s main
September 3, 2024 08:13 5m 44s