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Start adding a raytracing API
Android (Vulkan) #984: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 5m 58s main
September 15, 2024 02:06 5m 58s
Make ray pipelines compile
Android (Vulkan) #983: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 5m 49s main
September 14, 2024 08:45 5m 49s
Try to create raytracing pipelines
Android (Vulkan) #982: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 6m 10s main
September 13, 2024 16:25 6m 10s
Make compute work
Android (Vulkan) #981: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 6m 42s main
September 13, 2024 08:02 6m 42s
Support compute pipelines and UAV textures
Android (Vulkan) #980: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 5m 40s main
September 12, 2024 22:59 5m 40s
Add resource transitions for descriptor set resources
Android (Vulkan) #979: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 5m 46s main
September 11, 2024 16:07 5m 46s
Copy buffers to textures and take care of buffer alignment
Android (Vulkan) #978: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 5m 47s main
September 10, 2024 22:28 5m 47s
Create samplers properly
Android (Vulkan) #977: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 7m 25s main
September 10, 2024 19:22 7m 25s
Support more descriptor types
Android (Vulkan) #976: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 5m 43s main
September 10, 2024 08:22 5m 43s
Simplify descriptor management
Android (Vulkan) #975: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 6m 23s main
September 9, 2024 19:47 6m 23s
Set some descriptors
Android (Vulkan) #974: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 5m 51s main
September 9, 2024 16:45 5m 51s
Do some D3D12 descriptor set setup work
Android (Vulkan) #973: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 5m 46s main
September 4, 2024 23:36 5m 46s
Copy in the offset allocator for now (beware the license)
Android (Vulkan) #972: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 5m 50s main
September 4, 2024 22:46 5m 50s
Add a buffer destroy function
Android (Vulkan) #971: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 6m 57s main
September 4, 2024 20:45 6m 57s
Start handling descriptor heaps
Android (Vulkan) #970: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 5m 49s main
September 3, 2024 21:58 5m 49s
Update Kong
Android (Vulkan) #969: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 5m 36s main
September 3, 2024 08:40 5m 36s
Update kmake
Android (Vulkan) #968: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 5m 44s main
September 3, 2024 08:13 5m 44s
Do not include the Kong shaders for the Kope-API for now
Android (Vulkan) #967: Commit 5ac6f0e pushed by RobDangerous
September 2, 2024 23:56 5m 38s main
September 2, 2024 23:56 5m 38s
Refine some function names
Android (Vulkan) #966: Commit e6610c8 pushed by RobDangerous
September 2, 2024 22:29 5m 45s main
September 2, 2024 22:29 5m 45s
Set a render-target and some random scissor and viewport to make D3D1…
Android (Vulkan) #965: Commit 6b9858f pushed by RobDangerous
September 2, 2024 22:16 6m 9s main
September 2, 2024 22:16 6m 9s
Implement a draw command
Android (Vulkan) #964: Commit 6085134 pushed by RobDangerous
September 2, 2024 21:42 5m 44s main
September 2, 2024 21:42 5m 44s
Make a pipeline compile
Android (Vulkan) #963: Commit 9eaa786 pushed by RobDangerous
September 2, 2024 17:00 6m 14s main
September 2, 2024 17:00 6m 14s
Create pipelines
Android (Vulkan) #962: Commit 8e0449e pushed by RobDangerous
September 1, 2024 21:59 5m 42s main
September 1, 2024 21:59 5m 42s
Fix Android even more
Android (Vulkan) #961: Commit 29281cf pushed by RobDangerous
September 1, 2024 18:23 16m 46s main
September 1, 2024 18:23 16m 46s
Fix addBackend for Kope
Android (Vulkan) #960: Commit 7205d4a pushed by RobDangerous
September 1, 2024 18:13 15m 45s main
September 1, 2024 18:13 15m 45s