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Minimize format.js some more
iOS (OpenGL) #2010: Commit 849386a pushed by RobDangerous
December 7, 2024 13:03 5m 9s main
December 7, 2024 13:03 5m 9s
Also format .c files in format.js
iOS (OpenGL) #2009: Commit e61c280 pushed by RobDangerous
December 7, 2024 13:02 2m 7s main
December 7, 2024 13:02 2m 7s
Rename async to compute
iOS (OpenGL) #2008: Commit 8b40695 pushed by RobDangerous
December 1, 2024 01:10 5m 25s main
December 1, 2024 01:10 5m 25s
Add fences
iOS (OpenGL) #2007: Commit 2fc8123 pushed by RobDangerous
December 1, 2024 01:00 2m 30s main
December 1, 2024 01:00 2m 30s
Support different command list types
iOS (OpenGL) #2006: Commit c3ff68b pushed by RobDangerous
November 30, 2024 12:38 2m 6s main
November 30, 2024 12:38 2m 6s
Add async and copy queues
iOS (OpenGL) #2005: Commit 3f7490e pushed by RobDangerous
November 30, 2024 12:20 2m 38s main
November 30, 2024 12:20 2m 38s
Fix scratch data size handling
iOS (OpenGL) #2004: Commit 1687403 pushed by RobDangerous
November 19, 2024 19:02 5m 17s main
November 19, 2024 19:02 5m 17s
Support D3D12_2 via WARP
iOS (OpenGL) #2003: Commit e31c3ef pushed by RobDangerous
November 19, 2024 17:26 3m 16s main
November 19, 2024 17:26 3m 16s
Fix raytracing
iOS (OpenGL) #2002: Commit a64d716 pushed by RobDangerous
November 5, 2024 18:18 2m 12s main
November 5, 2024 18:18 2m 12s
Validate D3D12 alignment requirement when copying from a buffer to a …
iOS (OpenGL) #2001: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 2m 57s main
November 5, 2024 16:07 2m 57s
Use the base_array_layer properly in begin_render_pass
iOS (OpenGL) #2000: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 5m 7s main
November 5, 2024 14:57 5m 7s
Update Kong
iOS (OpenGL) #1999: Commit 9fd910c pushed by RobDangerous
November 4, 2024 19:59 2m 47s main
November 4, 2024 19:59 2m 47s
Update Kong
iOS (OpenGL) #1998: Commit 68ab8ff pushed by RobDangerous
November 2, 2024 20:08 3m 27s main
November 2, 2024 20:08 3m 27s
Remove some outdated code
iOS (OpenGL) #1997: Commit cfd85de pushed by RobDangerous
October 31, 2024 18:05 12m 45s main
October 31, 2024 18:05 12m 45s
Fix iOS warnings
iOS (OpenGL) #1996: Commit 550baac pushed by RobDangerous
October 31, 2024 18:03 9m 58s main
October 31, 2024 18:03 9m 58s
Fix macOS warnings
iOS (OpenGL) #1995: Commit 2f16a4a pushed by RobDangerous
October 31, 2024 17:54 2m 36s main
October 31, 2024 17:54 2m 36s
Collect descriptor set accesses
iOS (OpenGL) #1994: Commit 2154ec4 pushed by RobDangerous
October 25, 2024 17:11 2m 57s main
October 25, 2024 17:11 2m 57s
Merge branch 'main' of ssh://github.com/Kode/Kinc
iOS (OpenGL) #1993: Commit ee4f87d pushed by RobDangerous
October 23, 2024 17:27 2m 49s main
October 23, 2024 17:27 2m 49s
Merge pull request #885 from tcdude/FixARMActions
iOS (OpenGL) #1992: Commit ce22c60 pushed by RobDangerous
October 22, 2024 21:47 2m 36s main
October 22, 2024 21:47 2m 36s
Update action to use ubuntu 22.04
iOS (OpenGL) #1991: Pull request #885 opened by tcdude
October 22, 2024 17:19 3m 49s tcdude:FixARMActions
October 22, 2024 17:19 3m 49s
Clean buffer accesses
iOS (OpenGL) #1990: Commit 27eb80c pushed by RobDangerous
October 22, 2024 15:55 2m 16s main
October 22, 2024 15:55 2m 16s
Make descriptor sets support bindless
iOS (OpenGL) #1989: Commit 4b1eafb pushed by RobDangerous
October 21, 2024 16:43 2m 39s main
October 21, 2024 16:43 2m 39s
Update Kong
iOS (OpenGL) #1988: Commit 72be90c pushed by RobDangerous
October 17, 2024 15:51 3m 24s main
October 17, 2024 15:51 3m 24s
Fix buffer range checks
iOS (OpenGL) #1987: Commit 55b4318 pushed by RobDangerous
October 12, 2024 04:17 2m 23s main
October 12, 2024 04:17 2m 23s
Merge branch 'main' of ssh://github.com/Kode/Kinc
iOS (OpenGL) #1986: Commit a4886d5 pushed by RobDangerous
October 11, 2024 16:38 2m 40s main
October 11, 2024 16:38 2m 40s