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Support depth buffers
iOS (OpenGL) #1935: Commit 9e66617 pushed by RobDangerous
September 20, 2024 20:16 3m 22s main
September 20, 2024 20:16 3m 22s
Initial work on root constants
iOS (OpenGL) #1934: Commit 596fbad pushed by RobDangerous
September 19, 2024 00:51 3m 10s main
September 19, 2024 00:51 3m 10s
Add some validation for copy_texture_to_texture
iOS (OpenGL) #1933: Commit 10a89e8 pushed by RobDangerous
September 17, 2024 15:44 3m 3s main
September 17, 2024 15:44 3m 3s
Only set one viewport/scissor (the others are only used via SV_Viewpo…
iOS (OpenGL) #1932: Commit 663d43d pushed by RobDangerous
September 17, 2024 12:15 19m 22s main
September 17, 2024 12:15 19m 22s
Set an optimized clear value
iOS (OpenGL) #1931: Commit eba9a51 pushed by RobDangerous
September 17, 2024 12:04 18m 14s main
September 17, 2024 12:04 18m 14s
Kick out hardcoded texture sizes
iOS (OpenGL) #1930: Commit ec9a93a pushed by RobDangerous
September 17, 2024 11:54 11m 32s main
September 17, 2024 11:54 11m 32s
Support multiple render targets and pimp the copy functions
iOS (OpenGL) #1929: Commit 17b2ad7 pushed by RobDangerous
September 17, 2024 11:43 2m 24s main
September 17, 2024 11:43 2m 24s
Make render targets work
iOS (OpenGL) #1928: Commit 5620fca pushed by RobDangerous
September 17, 2024 10:01 2m 35s main
September 17, 2024 10:01 2m 35s
Change kope_d3d12_descriptor_set_set_bvh_view_srv to directly use the…
iOS (OpenGL) #1927: Commit dd3d838 pushed by RobDangerous
September 17, 2024 00:29 43m 27s main
September 17, 2024 00:29 43m 27s
Update Kong once more
iOS (OpenGL) #1926: Commit a683925 pushed by RobDangerous
September 17, 2024 00:28 17m 26s main
September 17, 2024 00:28 17m 26s
Update Kong some more
iOS (OpenGL) #1925: Commit d706b74 pushed by RobDangerous
September 16, 2024 23:59 5m 19s main
September 16, 2024 23:59 5m 19s
Update Kong
iOS (OpenGL) #1924: Commit b0f49b8 pushed by RobDangerous
September 16, 2024 23:56 2m 58s main
September 16, 2024 23:56 2m 58s
Support bvh updates
iOS (OpenGL) #1923: Commit 5c9f9fe pushed by RobDangerous
September 16, 2024 12:51 29m 55s main
September 16, 2024 12:51 29m 55s
Use the provided transforms
iOS (OpenGL) #1922: Commit 7e64c54 pushed by RobDangerous
September 16, 2024 12:21 14m 35s main
September 16, 2024 12:21 14m 35s
Kick out DirectXMath
iOS (OpenGL) #1921: Commit b93b780 pushed by RobDangerous
September 16, 2024 12:16 16m 30s main
September 16, 2024 12:16 16m 30s
Add scale matrices
iOS (OpenGL) #1920: Commit fc56f41 pushed by RobDangerous
September 16, 2024 12:15 2m 59s main
September 16, 2024 12:15 2m 59s
Unify matrix functionality
iOS (OpenGL) #1919: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 2m 16s main
September 16, 2024 11:58 2m 16s
Fix the bvh
iOS (OpenGL) #1918: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 2m 31s main
September 16, 2024 11:09 2m 31s
Implement texture to texture copy
iOS (OpenGL) #1917: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 3m 24s main
September 16, 2024 07:35 3m 24s
Support buffer srvs
iOS (OpenGL) #1916: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 3m 59s main
September 16, 2024 00:19 3m 59s
Add an option to use nvapi
iOS (OpenGL) #1915: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 2m 36s main
September 16, 2024 00:19 2m 36s
Try to trace some rays
iOS (OpenGL) #1914: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 2m 46s main
September 15, 2024 18:00 2m 46s
Build a raytracing hierarchy
iOS (OpenGL) #1913: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 2m 53s main
September 15, 2024 16:30 2m 53s
Build raytracing volumes
iOS (OpenGL) #1912: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 2m 26s main
September 15, 2024 11:34 2m 26s
Start adding a raytracing API
iOS (OpenGL) #1911: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 2m 57s main
September 15, 2024 02:06 2m 57s