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Do not transition D3D12_RESOURCE_STATE_GENERIC_READ resources some mo…
iOS (OpenGL) #1960: Commit 3b58a72 pushed by RobDangerous
September 25, 2024 23:22 11m 57s main
September 25, 2024 23:22 11m 57s
Do not transition D3D12_RESOURCE_STATE_GENERIC_READ resources because…
iOS (OpenGL) #1959: Commit 20fa12a pushed by RobDangerous
September 25, 2024 23:02 2m 19s main
September 25, 2024 23:02 2m 19s
Comment some more parameters
iOS (OpenGL) #1958: Commit 5082ea0 pushed by RobDangerous
September 25, 2024 22:56 3m 23s main
September 25, 2024 22:56 3m 23s
Add a helper to align texture strides
iOS (OpenGL) #1957: Commit 9900cae pushed by RobDangerous
September 24, 2024 22:32 17m 18s main
September 24, 2024 22:32 17m 18s
Add a define to force warp
iOS (OpenGL) #1956: Commit 7339386 pushed by RobDangerous
September 24, 2024 22:10 7m 51s main
September 24, 2024 22:10 7m 51s
Use the COPY_DEST state for readback buffers
iOS (OpenGL) #1955: Commit 359b523 pushed by RobDangerous
September 24, 2024 22:00 10m 29s main
September 24, 2024 22:00 10m 29s
Update kmake
iOS (OpenGL) #1954: Commit 14bab89 pushed by RobDangerous
September 24, 2024 21:51 2m 54s main
September 24, 2024 21:51 2m 54s
Update kmake
iOS (OpenGL) #1953: Commit 1b18e20 pushed by RobDangerous
September 24, 2024 14:10 3m 40s main
September 24, 2024 14:10 3m 40s
Update kmake
iOS (OpenGL) #1952: Commit a73bfb1 pushed by RobDangerous
September 24, 2024 11:24 3m 6s main
September 24, 2024 11:24 3m 6s
Fallback to WARP
iOS (OpenGL) #1951: Commit 3a91523 pushed by RobDangerous
September 24, 2024 09:33 2m 39s main
September 24, 2024 09:33 2m 39s
Update kmake
iOS (OpenGL) #1950: Commit a43f74e pushed by RobDangerous
September 24, 2024 08:49 2m 38s main
September 24, 2024 08:49 2m 38s
Update Kong
iOS (OpenGL) #1949: Commit 27e788d pushed by RobDangerous
September 24, 2024 00:42 2m 32s main
September 24, 2024 00:42 2m 32s
Rework allocator sync into general command list sync
iOS (OpenGL) #1948: Commit e7a88bd pushed by RobDangerous
September 24, 2024 00:05 3m 3s main
September 24, 2024 00:05 3m 3s
Update Kong
iOS (OpenGL) #1947: Commit 4d0375a pushed by RobDangerous
September 23, 2024 21:42 2m 14s main
September 23, 2024 21:42 2m 14s
Implement kope_g5_command_list_copy_texture_to_buffer
iOS (OpenGL) #1946: Commit 728e3fc pushed by RobDangerous
September 23, 2024 03:06 3m 28s main
September 23, 2024 03:06 3m 28s
Make texture arrays work
iOS (OpenGL) #1945: Commit d98750c pushed by RobDangerous
September 22, 2024 23:27 2m 29s main
September 22, 2024 23:27 2m 29s
Add more validation data
iOS (OpenGL) #1944: Commit ca2333e pushed by RobDangerous
September 22, 2024 02:59 2m 59s main
September 22, 2024 02:59 2m 59s
Refine mip configuration
iOS (OpenGL) #1943: Commit f8aa9e0 pushed by RobDangerous
September 22, 2024 02:19 2m 35s main
September 22, 2024 02:19 2m 35s
Track resource states per mip level
iOS (OpenGL) #1942: Commit a01860e pushed by RobDangerous
September 22, 2024 01:12 2m 58s main
September 22, 2024 01:12 2m 58s
Remove unused rtv/dsv indices
iOS (OpenGL) #1941: Commit 8aa8058 pushed by RobDangerous
September 21, 2024 20:54 3m 51s main
September 21, 2024 20:54 3m 51s
Bind individual mip levels
iOS (OpenGL) #1940: Commit 51fd250 pushed by RobDangerous
September 21, 2024 20:52 2m 51s main
September 21, 2024 20:52 2m 51s
Support another depth format for SRV access
iOS (OpenGL) #1939: Commit 6402af7 pushed by RobDangerous
September 21, 2024 15:18 3m 6s main
September 21, 2024 15:18 3m 6s
Make instanced rendering work
iOS (OpenGL) #1938: Commit d154eaa pushed by RobDangerous
September 21, 2024 14:39 3m 30s main
September 21, 2024 14:39 3m 30s
Rework rtv/dsv descriptor management and support cubemaps
iOS (OpenGL) #1937: Commit a2aa227 pushed by RobDangerous
September 21, 2024 03:18 2m 31s main
September 21, 2024 03:18 2m 31s
Fix framebuffer viewport/scissor
iOS (OpenGL) #1936: Commit 7c480fa pushed by RobDangerous
September 20, 2024 20:52 2m 47s main
September 20, 2024 20:52 2m 47s