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Do not use hardcoded width/height values in g2
iOS (OpenGL) #1856: Commit ead88c2 pushed by RobDangerous
June 22, 2024 17:21 2m 27s main
June 22, 2024 17:21 2m 27s
[D3D12] Minimize shaders with Kong
iOS (OpenGL) #1855: Commit 5e6208f pushed by RobDangerous
June 22, 2024 16:32 16m 54s main
June 22, 2024 16:32 16m 54s
[D3D12] Fix constant buffers with Kong
iOS (OpenGL) #1854: Commit 8e2c8b0 pushed by RobDangerous
June 22, 2024 16:26 6m 22s main
June 22, 2024 16:26 6m 22s
[D3D12] Set textures in a more robust way
iOS (OpenGL) #1853: Commit ba12ac8 pushed by RobDangerous
June 22, 2024 16:19 2m 28s main
June 22, 2024 16:19 2m 28s
Fix D3D9 Kong compilation
iOS (OpenGL) #1852: Commit 749d8c4 pushed by RobDangerous
June 18, 2024 21:20 3m 29s main
June 18, 2024 21:20 3m 29s
Remove the global constant buffers completely when using Kong
iOS (OpenGL) #1851: Commit f3e85e4 pushed by RobDangerous
June 18, 2024 20:19 8m 45s main
June 18, 2024 20:19 8m 45s
Only set the global constant buffers when Kong is not in use
iOS (OpenGL) #1850: Commit 65de412 pushed by RobDangerous
June 18, 2024 20:03 2m 39s main
June 18, 2024 20:03 2m 39s
Update kmake
iOS (OpenGL) #1849: Commit f5dd9a7 pushed by RobDangerous
June 18, 2024 16:27 2m 34s main
June 18, 2024 16:27 2m 34s
Fix Kong compilation somewhere
iOS (OpenGL) #1848: Commit 2955cb3 pushed by RobDangerous
June 18, 2024 14:19 1h 10m 34s main
June 18, 2024 14:19 1h 10m 34s
Rename the QUEUE_SLOT_COUNT
iOS (OpenGL) #1847: Commit 1fe6080 pushed by RobDangerous
June 18, 2024 13:46 1h 22m 21s main
June 18, 2024 13:46 1h 22m 21s
Expose kinc_dx_current_window
iOS (OpenGL) #1846: Commit 6734897 pushed by RobDangerous
June 18, 2024 13:07 6m 21s main
June 18, 2024 13:07 6m 21s
Make the filereader work again for all Microsoft things
iOS (OpenGL) #1845: Commit 830f09c pushed by RobDangerous
June 18, 2024 13:06 3m 14s main
June 18, 2024 13:06 3m 14s
Update kmake
iOS (OpenGL) #1844: Commit 324a66a pushed by RobDangerous
June 18, 2024 12:08 2m 29s main
June 18, 2024 12:08 2m 29s
Fix premultiplied alpha in the g2 image shader
iOS (OpenGL) #1843: Commit 9b950e7 pushed by RobDangerous
June 16, 2024 09:58 37m 37s main
June 16, 2024 09:58 37m 37s
Update Kongruent
iOS (OpenGL) #1842: Commit d2ccc55 pushed by RobDangerous
June 16, 2024 09:56 2m 28s main
June 16, 2024 09:56 2m 28s
Update Kongruent
iOS (OpenGL) #1841: Commit 559620d pushed by RobDangerous
June 11, 2024 21:53 38m 56s main
June 11, 2024 21:53 38m 56s
Merge branch 'main' of ssh://github.com/Kode/Kinc
iOS (OpenGL) #1840: Commit 3e369f3 pushed by RobDangerous
June 11, 2024 21:34 7m 31s main
June 11, 2024 21:34 7m 31s
Fix Linux Kong builds
iOS (OpenGL) #1839: Commit d861a4f pushed by RobDangerous
June 10, 2024 18:22 55m 15s main
June 10, 2024 18:22 55m 15s
Remove a little Kong workaround
iOS (OpenGL) #1838: Commit 5f802f0 pushed by RobDangerous
June 10, 2024 18:16 30m 34s main
June 10, 2024 18:16 30m 34s
Update Kongruent
iOS (OpenGL) #1837: Commit 4c5e01e pushed by RobDangerous
June 10, 2024 18:14 2m 56s main
June 10, 2024 18:14 2m 56s
Make g2 work somewhat
iOS (OpenGL) #1836: Commit 040ffdc pushed by RobDangerous
June 9, 2024 20:00 2m 40s main
June 9, 2024 20:00 2m 40s
Add a new, preliminary g2 port
iOS (OpenGL) #1835: Commit adab182 pushed by RobDangerous
June 9, 2024 19:05 2m 29s main
June 9, 2024 19:05 2m 29s
Add g2 Kong shaders
iOS (OpenGL) #1834: Commit 883fef8 pushed by RobDangerous
June 9, 2024 00:58 3m 36s main
June 9, 2024 00:58 3m 36s
Merge pull request #875 from evur/soundstream-buffer
iOS (OpenGL) #1833: Commit ac733f5 pushed by RobDangerous
May 13, 2024 17:20 2m 48s main
May 13, 2024 17:20 2m 48s
Document how strings are handled in the cut/copy/paste callbacks
iOS (OpenGL) #1831: Commit 370f433 pushed by RobDangerous
May 4, 2024 09:09 2m 27s main
May 4, 2024 09:09 2m 27s