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Support depth buffers
UWP #1936: Commit 9e66617 pushed by RobDangerous
September 20, 2024 20:16 2m 22s main
September 20, 2024 20:16 2m 22s
Initial work on root constants
UWP #1935: Commit 596fbad pushed by RobDangerous
September 19, 2024 00:51 1m 2s main
September 19, 2024 00:51 1m 2s
Add some validation for copy_texture_to_texture
UWP #1934: Commit 10a89e8 pushed by RobDangerous
September 17, 2024 15:44 1m 3s main
September 17, 2024 15:44 1m 3s
September 17, 2024 12:15 2m 16s
Set an optimized clear value
UWP #1932: Commit eba9a51 pushed by RobDangerous
September 17, 2024 12:04 1m 32s main
September 17, 2024 12:04 1m 32s
Kick out hardcoded texture sizes
UWP #1931: Commit ec9a93a pushed by RobDangerous
September 17, 2024 11:54 1m 40s main
September 17, 2024 11:54 1m 40s
Support multiple render targets and pimp the copy functions
UWP #1930: Commit 17b2ad7 pushed by RobDangerous
September 17, 2024 11:43 1m 50s main
September 17, 2024 11:43 1m 50s
Make render targets work
UWP #1929: Commit 5620fca pushed by RobDangerous
September 17, 2024 10:01 1m 42s main
September 17, 2024 10:01 1m 42s
September 17, 2024 00:29 6m 41s
Update Kong once more
UWP #1927: Commit a683925 pushed by RobDangerous
September 17, 2024 00:28 5m 31s main
September 17, 2024 00:28 5m 31s
Update Kong some more
UWP #1926: Commit d706b74 pushed by RobDangerous
September 16, 2024 23:59 7m 21s main
September 16, 2024 23:59 7m 21s
Update Kong
UWP #1925: Commit b0f49b8 pushed by RobDangerous
September 16, 2024 23:56 56s main
September 16, 2024 23:56 56s
Support bvh updates
UWP #1924: Commit 5c9f9fe pushed by RobDangerous
September 16, 2024 12:51 2m 0s main
September 16, 2024 12:51 2m 0s
Use the provided transforms
UWP #1923: Commit 7e64c54 pushed by RobDangerous
September 16, 2024 12:21 8m 20s main
September 16, 2024 12:21 8m 20s
Kick out DirectXMath
UWP #1922: Commit b93b780 pushed by RobDangerous
September 16, 2024 12:16 5m 11s main
September 16, 2024 12:16 5m 11s
Add scale matrices
UWP #1921: Commit fc56f41 pushed by RobDangerous
September 16, 2024 12:15 2m 31s main
September 16, 2024 12:15 2m 31s
Unify matrix functionality
UWP #1920: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 2m 17s main
September 16, 2024 11:58 2m 17s
Fix the bvh
UWP #1919: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 2m 25s main
September 16, 2024 11:09 2m 25s
Implement texture to texture copy
UWP #1918: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 1m 45s main
September 16, 2024 07:35 1m 45s
Support buffer srvs
UWP #1917: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 2m 51s main
September 16, 2024 00:19 2m 51s
Add an option to use nvapi
UWP #1916: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 2m 28s main
September 16, 2024 00:19 2m 28s
Try to trace some rays
UWP #1915: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 1m 2s main
September 15, 2024 18:00 1m 2s
Build a raytracing hierarchy
UWP #1914: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 2m 3s main
September 15, 2024 16:30 2m 3s
Build raytracing volumes
UWP #1913: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 2m 14s main
September 15, 2024 11:34 2m 14s
Start adding a raytracing API
UWP #1912: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 2m 51s main
September 15, 2024 02:06 2m 51s