[Vulkan] Fix handling of render target depth #820
Merged
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This restores the functionality of using render targets with depth buffers in Vulkan.
Using multiple render targets is still broken, because the shared render pass is set to only 1 color attachment (and only
VK_FORMAT_B8G8R8A8_UNORM
format) .https://github.com/Kode/Kinc/blob/main/Backends/Graphics5/Vulkan/Sources/kinc/backend/graphics5/vulkan.h#L54
Should more render pass combinations be created in advance or on demand?