Update Kinc #28
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name: Windows (Direct3D 11) | |
on: | |
push: | |
branches: | |
- main | |
pull_request: | |
branches: | |
- main | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Get Submodules | |
run: ./get_dlc | |
- name: Compile Shader | |
working-directory: Shader | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 00_empty | |
working-directory: 00_empty | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 01_triangle | |
working-directory: 01_triangle | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 02_matrix | |
working-directory: 02_matrix | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 03_colored_cube | |
working-directory: 03_colored_cube | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 04_textured_cube | |
working-directory: 04_textured_cube | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 05_camera_controls | |
working-directory: 05_camera_controls | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 06_render_targets | |
working-directory: 06_render_targets | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 07_multiple_render_targets | |
working-directory: 07_multiple_render_targets | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 08_float_render_targets | |
working-directory: 08_float_render_targets | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 09_depth_render_targets | |
working-directory: 09_depth_render_targets | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile | |
- name: Compile 10_cubemap | |
working-directory: 10_cubemap | |
run: ../Kinc/make windows -v vs2022 -g direct3d11 --compile |