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Binary mesh #14
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Binary mesh #14
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Add binary serialization for Asset<T> Update mesh building
Add enum-string YAML serialization
Add MaterialRsourceImporter Add DrawDragDropField overload
Move raw assets into resource directory
Update AssetDatabase to serialize to binary files (sort of) Add ReadAssetInfo to ResourceRegistry
Update ReadAssetInfo to return from binary format
Move WriteAsset and ReadAsset into the old functions
Move some image type conversions out of opengl
Move more utility functions into TextureUtility
Refactor AssetSerializeTraits to instead use serialize_traits Updated mesh assets to new binary format
Reimport all assets
Refactor some YAML serializations
Move most editor windows to Mahakam
Erebor is now just an asset importer Sandbox is the "editor"
Remove dynamic linking support
Remove legacy MaterialAssetImporter
Fix glad loader
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