For more details on what's new checkout https://www.planarally.io/blog/release-2024.3/
[2024-11-12] A hotfix has been released that addresses a db corruption when removing Characters. See #1512 for details. The assets in this download section have been updated.
planarally-bin provides a prebuilt client, with a python server that you'll need to run yourself.
planarally-windows provides a compiled executable that can simply be run by double clicking the exe in the planarally-windows-2022.3 folder.
Check the documentation over at https://www.planarally.io for more info
The changelog for this release:
Added
- Optional simple chat system
- This is not stored serverside, so messages will be lost on refresh or later re-opening of the session
- Chat is basic markdown aware, but does not allow direct HTML
- (image) urls can be pasted without special markdown syntax
- Can be collapsed by clicking on the chat title
- Collapse Selection: Temporarily move all shapes in the selection under the cursor for easier navigation through corridors
- [DM] new DM settings section: Features
- Can be used to enable/disable certain features campaign wide
- Currently limited to chat & dice
Changed
- Select tool:
- now integrates all the ruler toggles in its UI as well
- these toggles are synced with the ones in the ruler
- Spell tool:
- now renders hexes instead of squares in Hex grid mode
- step size changed to 1 in Hex grid mode
- shape bar is no longer visible, only hex is available in hex grid mode for now
- Ruler tool:
- now defaults to sharing with other users
- Dice
- non-3D mode
- option to use a click interface to build dice strings
- extra operators and selectors (e.g. keep highest 2)
- 3D code & assets are only loaded when settin "use 3D" to true in the tool config for the first time
- 3D physics now uses havok engine instead of ammo (babylonjs upgraded from 4 to 7)
- history & result UI slightly changed
- Option to share result with nobody
- clicking on the notification of another player's roll shows the details
- clicking on a history entry shows the details
- Toolbar UI
- All extended tool UI is now right aligned fully, no longer hovering over the related tool
- This was preventing tools to the left to be limited in screen estate they could occupy
Fixed
- Draw tool:
- Clicking on the "blocks movement" label in the draw tool's vision setting now properly toggles the related checkbox
- Ruler tool:
- Gridmode spacebar did not synchronize snapped end correctly to other players