This is a mini application made in Unity version 2021.3.25f1. It has automated tests, documentation and build entirely from github actions
The objective is to show a grid formed from an API and then allow the user to input start coordinates where a drone would be located, a pickup point of the material and the delivery point.
Since the API has no distance data and only time, we will need to use Dijkstras pathfinding algorithm instead of A*.
- Code Documentation
- Coverage Data
- Game Build (I am doing this manually for now)
PS: I really like how I made a entire path finding system without ever using a
single Update()
. I wonder if it would be possible to do a couple things without
Start()
or Awake()
but I see no reason why would someone do that
Sources: