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Test project using Unity for WebGL and featuring a custom made path finding algorithm from a coordinate system from an API. Using automated tests, test coverage, and automated builds.

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Lag-Killer-Digital-Entertainment/Drone

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Drone

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This is a mini application made in Unity version 2021.3.25f1. It has automated tests, documentation and build entirely from github actions

The objective is to show a grid formed from an API and then allow the user to input start coordinates where a drone would be located, a pickup point of the material and the delivery point.

Since the API has no distance data and only time, we will need to use Dijkstras pathfinding algorithm instead of A*.

PS: I really like how I made a entire path finding system without ever using a single Update(). I wonder if it would be possible to do a couple things without Start() or Awake() but I see no reason why would someone do that

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Test project using Unity for WebGL and featuring a custom made path finding algorithm from a coordinate system from an API. Using automated tests, test coverage, and automated builds.

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