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EXILED plugin for SCP:SL that has a chance of activating a special gamemode when the round starts.

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RandomGamemode

EXILED plugin for SCP:SL that has a configurable chance (10% by default) of activating a special gamemode when the round starts. Below is the current list of gamemodes.

Dodgeball

  • Players spawn as either Class D, Scientist, or Guard on the surface at the MTF spawn
  • Everyone gets unlimited SCP-018s with shortened fuse times

Peanut Raid

  • All SCPs are switched to Class D's, everyone else is switched to SCP-173
  • Class D is shrunk by 50% and needs to escape and become Chaos Insurgency to win

Blue Screen of Death

  • All SCPs are switched to SCP-079, everyone else is switched to Scientist
  • SCP-079 starts off at level 3, scientists start with nothing
  • Scientists need to work together to obtain keycards and access heavy containment to kill SCP-079, before 079 can kill them
  • All lights on the map will turn blue
  • The round will end after 15 minutes if 079 isn't killed in time

Night of the Living Nerd

  • All SCPs are switched to Scientist, everyone else is switched to Class D
  • Class Ds spawn with a flashlight and SCP-268
  • Scientist spawns with an LMG, flashlight, 1000 rounds of ammo, increased movement speed, and a facility manager keycard
  • Facility lights are turned off for the entirety of the round, players will need to navigate with their flashlights
  • Class Ds need to work together to kill the scientist by any means necessary to win the round

Randomizer

  • All roles, spawns, and inventories are randomized
  • Friendly fire is enabled and normal win conditions are disabled to prevent the round from ending too early
  • Only one SCP will spawn each round since they cannot attack each other
  • The round will end when a single player is left alive

Annoying Mimicry

  • All SCPs are switched to 939, everyone else becomes Class D
  • When a Class D is killed by 939, they will also become 939
  • MTF and Chaos spawning is disabled, and players cannot escape to surface
  • Each Class D spawns with a jailbird to have a chance to fight back

Locked In

  • Light containment never goes into its decontamination phase, and Gate A and B are permanently locked
  • With light containment always available and nobody able to escape or activate the nuke, the round will play out very differently
  • MTF and Chaos spawn at different locations; MTF spawns in entrance zone and Chaos spawns in a random heavy containment SCP chamber

Infection

  • All SCPs are switched to 049
  • SCP-049-2's are larger and have more health
  • Players who die are automatically revived as SCP-049-2

Living Like Larry

  • All SCPs are switched to Class D, everyone else is switched to SCP-106
  • SCP-106's spawn at the top of 173's old spawn room, Class D's spawn at the bottom
  • Class D's start with an O5 keycard, and must escape and become Chaos while being chased by the hoard of Larry's

Notes:

  • See your EXILED config for options to change specific gamemode settings. (Make sure you run the server at least once with the plugin so the configs generate.)

Issues & Pull Requests

If you would like to contribute to this repository by creating an issue or pull request, please refer to the contributing guidelines.

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EXILED plugin for SCP:SL that has a chance of activating a special gamemode when the round starts.

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