EXILED plugin for SCP:SL that has a configurable chance (10% by default) of activating a special gamemode when the round starts. Below is the current list of gamemodes.
- Players spawn as either Class D, Scientist, or Guard on the surface at the MTF spawn
- Everyone gets unlimited SCP-018s with shortened fuse times
- All SCPs are switched to Class D's, everyone else is switched to SCP-173
- Class D is shrunk by 50% and needs to escape and become Chaos Insurgency to win
- All SCPs are switched to SCP-079, everyone else is switched to Scientist
- SCP-079 starts off at level 3, scientists start with nothing
- Scientists need to work together to obtain keycards and access heavy containment to kill SCP-079, before 079 can kill them
- All lights on the map will turn blue
- The round will end after 15 minutes if 079 isn't killed in time
- All SCPs are switched to Scientist, everyone else is switched to Class D
- Class Ds spawn with a flashlight and SCP-268
- Scientist spawns with an LMG, flashlight, 1000 rounds of ammo, increased movement speed, and a facility manager keycard
- Facility lights are turned off for the entirety of the round, players will need to navigate with their flashlights
- Class Ds need to work together to kill the scientist by any means necessary to win the round
- All roles, spawns, and inventories are randomized
- Friendly fire is enabled and normal win conditions are disabled to prevent the round from ending too early
- Only one SCP will spawn each round since they cannot attack each other
- The round will end when a single player is left alive
- All SCPs are switched to 939, everyone else becomes Class D
- When a Class D is killed by 939, they will also become 939
- MTF and Chaos spawning is disabled, and players cannot escape to surface
- Each Class D spawns with a jailbird to have a chance to fight back
- Light containment never goes into its decontamination phase, and Gate A and B are permanently locked
- With light containment always available and nobody able to escape or activate the nuke, the round will play out very differently
- MTF and Chaos spawn at different locations; MTF spawns in entrance zone and Chaos spawns in a random heavy containment SCP chamber
- All SCPs are switched to 049
- SCP-049-2's are larger and have more health
- Players who die are automatically revived as SCP-049-2
- All SCPs are switched to Class D, everyone else is switched to SCP-106
- SCP-106's spawn at the top of 173's old spawn room, Class D's spawn at the bottom
- Class D's start with an O5 keycard, and must escape and become Chaos while being chased by the hoard of Larry's
- See your EXILED config for options to change specific gamemode settings. (Make sure you run the server at least once with the plugin so the configs generate.)
If you would like to contribute to this repository by creating an issue or pull request, please refer to the contributing guidelines.