This is a project
- Global Light:
- BP_sky_sphere: BP sky sphere
- Direction_Light: Sun's light direction
- Sky_light: Modify the outside skyline
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Fixing the light shader:
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Using point into the mover compoment to satisy light tracing does not include static mesh compoment :
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Reference:
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Scene Compoment:
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Line / Shape Trace
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UWorld()
- UWorld contains multiplies of Ulevel() for optimzing efficency
- reference:
- https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Engine/Engine/UWorld?application_version=4.27
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showing the grabeer line(linedebug):
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geometry sweep
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Physics Handle
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DrawdebugSphere
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WakeAllRigidBodies()
- OutHitResult
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