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Update README.md
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LazyDuchess authored Jun 26, 2024
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We follow the layout of a normal Unity project except:

* `Assets/Scripts/OpenTS2` - Contains the bulk of the C# code that deals with TS2 formats and files.
* `Assets/Scripts/OpenTS2/Engine` - Unity *specific* code tends to live in here to keep it
separate from the more language-independent code in the directory.
* `Assets/Tests/OpenTS2/` - Unit tests following the same directory structure as the `Scripts` folder.

## Testing
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