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AlienCombat

2D Space Shooter inspired by Space Invaders developed in Unity3D I have :

  • Used latest Unity LTS version (2019.4) with and Android Target and a target resolution of 640*1136 (Mobile Standard).
  • Saved Player progress in an encrypted form for enhanced safety
  • Included All gameplay related constants should be stored in different Scriptable Objects you can find in the folder "Game Config"
  • Used Unity.Addressables for asset management
  • Implemented an MVC-pattern Game Architecture so it can be highly easy to extend and manage
  • Developed a finite state machine (FSM) for the Player's logic
  • Included the Zenject dependency injection (DI) and inject the main Database reference
  • Used async/await syntax and UniTask when dealing with asynchronous calls.

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