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Lemon-King committed Aug 17, 2024
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Expand Up @@ -63,7 +63,7 @@ This project is inspired by [WADSMOOSH](https://jp.itch.io/wadsmoosh) by JP LeBr
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## Features
## - Features -

* **Unified Game & Episode Structure**<br/>Play Heretic, Hexen and Deathkings from one menu with any class from either game!
* **PWAD Mode**</br>Why stop with Heretic and Hexen. Bring all the features into DOOM and your existing wads for more content!
Expand All @@ -75,11 +75,23 @@ This project is inspired by [WADSMOOSH](https://jp.itch.io/wadsmoosh) by JP LeBr
* **Title Screen Customization**<br/>Change the Artwork and Music to any of the games in the series, also has support for using Steam's Hero Artwork as Titles.
* **Multiplayer Support**<br/>Grab some friends, pick a class, and cause some chaos!

## Current Upcoming & Planned Features
* **Hexen II Classes**<br/>You can use many of the classes now in a **WORK IN PROGRESS** state. Focusing on finishing these classes are next for the major gameplay updates.
* **Heretic II Corvus**<br/>Currently in an [prototyping phase](https://www.youtube.com/watch?v=RV1bI9vbNs8), due to the amount of work required.
## - Hexen II Development -
Hexen II is still currently in a stage of heavy development and as more feature come online they will be updated here.</br>
Items which match functionality to Heretic and Hexen are implemented.
- **Mystic Urn**: Follows Hexen's rules for now, needs to follow Hexen II Health rules
- **Stone of Summoning**: NYI
- **Seal of the Ovinomancer**: NYI
- **Force Cube**: NYI
- **Torch**: Implemented, emulates Hexen II's Torch lighting

## Getting Started
### Classes
- **Paladin:** Playable</br>- Weapons: Complete</br>- Powered Weapons: Complete</br>- Class Logic: Complete</br>- Lighting Effects: WIP</br>- Brightmaps: NYI
- **Crusader:** Playable / Incomplete</br>- Weapons: All (4th WIP)</br>- Powered Weapons: WIP</br>- Class Logic: Complete</br>- Lighting Effects: WIP</br>- Brightmaps: NYI
- **Necromancer:** Playable / Incomplete</br>- Weapons: 1 - 3</br>- Powered Weapons: WIP</br>- Class Logic: Complete</br>- Lighting Effects: WIP</br>- Brightmaps: NYI
- **Assassin:** Playable / Incomplete</br>- Weapons: 1 - 3</br>- Powered Weapons: WIP</br>- Class Logic: WIP</br>- Lighting Effects: WIP</br>- Brightmaps: NYI
- **Demoness:** Playable / Incomplete</br>- Weapons: 1 - 3, 4 WIP</br>- Powered Weapons: WIP</br>- Class Logic: WIP</br>- Lighting Effects: WIP</br>- Brightmaps: NYI

## - Getting Started -

A modern version of Windows or Wine on MacOS and Linux.

Expand All @@ -88,7 +100,7 @@ HXDD has a minimum requirement with [GZDOOM 4.12+](https://zdoom.org/downloads)

Download HXDD from [Releases](https://github.com/Lemon-King/HXDD/releases) and unzip it into its own folder.

## Setup
## - Setup -

HXDD will make use of data from GZDOOM/VKDOOM, Heretic, Hexen, Hexen's expansion Deathkings, and optionally Hexen II plus its Expansions.<br/>

Expand All @@ -104,18 +116,18 @@ HXDD will make use of data from GZDOOM/VKDOOM, Heretic, Hexen, Hexen's expansion

Your selections will be stored for the next time you run it.

## Hexen II PAK Support
## - Hexen II PAK Support -

When using Hexen II PAK files with HXDD you will need [Noesis by Rich Whitehouse](https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91).<br/>
Download and place the Noesis zip file in the same folder as HXDD's exe.<br/>
Select the PAK files in the application and ensure Enable Hexen II is checked.<br/>
HXDD will use Noesis to open PAK files and export model data for use with GZDOOM.

## DOOM Compatibility「PWAD Mode」
## - DOOM Compatibility「PWAD Mode」 -
You can also use HXDD.ipk3 as a PWAD with DOOM, DOOM II, and [WadSmoosh](https://jp.itch.io/wadsmoosh).</br>
Adding **-file HXDD.ipk3** to any DOOM IWAD.

### Youtube Videos
### Gameplay Videos

<a href="https://www.youtube.com/watch?v=leqi5NL_JoE">
<img src="https://img.youtube.com/vi/leqi5NL_JoE/0.jpg" alt="Youtube Video" width="410" height="auto">
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