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A few need additional scripting for proper implementation Hexen II Torch effect is still WIP
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// HX2 Menu Cursor | ||
texture optional hx2menudot1 | ||
pic graphics/hexen2/menudot1.png tics 4 | ||
pic graphics/hexen2/menudot2.png tics 4 | ||
pic graphics/hexen2/menudot3.png tics 4 | ||
pic graphics/hexen2/menudot4.png tics 4 | ||
pic graphics/hexen2/menudot5.png tics 4 | ||
pic graphics/hexen2/menudot6.png tics 4 | ||
pic graphics/hexen2/menudot7.png tics 4 | ||
pic graphics/hexen2/menudot8.png tics 4 | ||
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// HX2 Boots of Speed | ||
texture optional hx2durhst1 | ||
pic graphics/hexen2/durhst1.png tics 3 | ||
pic graphics/hexen2/durhst2.png tics 3 | ||
pic graphics/hexen2/durhst3.png tics 3 | ||
pic graphics/hexen2/durhst4.png tics 3 | ||
pic graphics/hexen2/durhst5.png tics 3 | ||
pic graphics/hexen2/durhst6.png tics 3 | ||
pic graphics/hexen2/durhst7.png tics 3 | ||
pic graphics/hexen2/durhst8.png tics 3 | ||
pic graphics/hexen2/durhst9.png tics 3 | ||
pic graphics/hexen2/durhst10.png tics 3 | ||
pic graphics/hexen2/durhst11.png tics 3 | ||
pic graphics/hexen2/durhst12.png tics 3 | ||
pic graphics/hexen2/durhst13.png tics 3 | ||
pic graphics/hexen2/durhst14.png tics 3 | ||
pic graphics/hexen2/durhst15.png tics 3 | ||
pic graphics/hexen2/durhst16.png tics 3 | ||
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// HX2 Icon of the Defender | ||
texture optional hx2durshd1 | ||
pic graphics/hexen2/durshd1.png tics 3 | ||
pic graphics/hexen2/durshd2.png tics 3 | ||
pic graphics/hexen2/durshd3.png tics 3 | ||
pic graphics/hexen2/durshd4.png tics 3 | ||
pic graphics/hexen2/durshd5.png tics 3 | ||
pic graphics/hexen2/durshd6.png tics 3 | ||
pic graphics/hexen2/durshd7.png tics 3 | ||
pic graphics/hexen2/durshd8.png tics 3 | ||
pic graphics/hexen2/durshd9.png tics 3 | ||
pic graphics/hexen2/durshd10.png tics 3 | ||
pic graphics/hexen2/durshd11.png tics 3 | ||
pic graphics/hexen2/durshd12.png tics 3 | ||
pic graphics/hexen2/durshd13.png tics 3 | ||
pic graphics/hexen2/durshd14.png tics 3 | ||
pic graphics/hexen2/durshd15.png tics 3 | ||
pic graphics/hexen2/durshd16.png tics 3 | ||
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||
// HX2 Tome of Power | ||
texture optional hx2pwrbook1 | ||
pic graphics/hexen2/pwrbook1.png tics 3 | ||
pic graphics/hexen2/pwrbook2.png tics 3 | ||
pic graphics/hexen2/pwrbook3.png tics 3 | ||
pic graphics/hexen2/pwrbook4.png tics 3 | ||
pic graphics/hexen2/pwrbook5.png tics 3 | ||
pic graphics/hexen2/pwrbook6.png tics 3 | ||
pic graphics/hexen2/pwrbook7.png tics 3 | ||
pic graphics/hexen2/pwrbook8.png tics 3 | ||
pic graphics/hexen2/pwrbook9.png tics 3 | ||
pic graphics/hexen2/pwrbook10.png tics 3 | ||
pic graphics/hexen2/pwrbook11.png tics 3 | ||
pic graphics/hexen2/pwrbook12.png tics 3 | ||
pic graphics/hexen2/pwrbook13.png tics 3 | ||
pic graphics/hexen2/pwrbook14.png tics 3 | ||
pic graphics/hexen2/pwrbook15.png tics 3 | ||
pic graphics/hexen2/pwrbook16.png tics 3 | ||
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// HX2 Ring of Flight | ||
texture optional hx2rngfly1 | ||
pic graphics/hexen2/rngfly1.png tics 3 | ||
pic graphics/hexen2/rngfly2.png tics 3 | ||
pic graphics/hexen2/rngfly3.png tics 3 | ||
pic graphics/hexen2/rngfly4.png tics 3 | ||
pic graphics/hexen2/rngfly5.png tics 3 | ||
pic graphics/hexen2/rngfly6.png tics 3 | ||
pic graphics/hexen2/rngfly7.png tics 3 | ||
pic graphics/hexen2/rngfly8.png tics 3 | ||
pic graphics/hexen2/rngfly9.png tics 3 | ||
pic graphics/hexen2/rngfly10.png tics 3 | ||
pic graphics/hexen2/rngfly11.png tics 3 | ||
pic graphics/hexen2/rngfly12.png tics 3 | ||
pic graphics/hexen2/rngfly13.png tics 3 | ||
pic graphics/hexen2/rngfly14.png tics 3 | ||
pic graphics/hexen2/rngfly15.png tics 3 | ||
pic graphics/hexen2/rngfly16.png tics 3 | ||
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// HX2 Ring of Regeneration | ||
texture optional hx2rngtrn1 | ||
pic graphics/hexen2/rngtrn1.png tics 3 | ||
pic graphics/hexen2/rngtrn2.png tics 3 | ||
pic graphics/hexen2/rngtrn3.png tics 3 | ||
pic graphics/hexen2/rngtrn4.png tics 3 | ||
pic graphics/hexen2/rngtrn5.png tics 3 | ||
pic graphics/hexen2/rngtrn6.png tics 3 | ||
pic graphics/hexen2/rngtrn7.png tics 3 | ||
pic graphics/hexen2/rngtrn8.png tics 3 | ||
pic graphics/hexen2/rngtrn9.png tics 3 | ||
pic graphics/hexen2/rngtrn10.png tics 3 | ||
pic graphics/hexen2/rngtrn11.png tics 3 | ||
pic graphics/hexen2/rngtrn12.png tics 3 | ||
pic graphics/hexen2/rngtrn13.png tics 3 | ||
pic graphics/hexen2/rngtrn14.png tics 3 | ||
pic graphics/hexen2/rngtrn15.png tics 3 | ||
pic graphics/hexen2/rngtrn16.png tics 3 | ||
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||
// HX2 Ring of Water Breathing | ||
texture optional hx2rngwtr1 | ||
pic graphics/hexen2/rngwtr1.png tics 3 | ||
pic graphics/hexen2/rngwtr2.png tics 3 | ||
pic graphics/hexen2/rngwtr3.png tics 3 | ||
pic graphics/hexen2/rngwtr4.png tics 3 | ||
pic graphics/hexen2/rngwtr5.png tics 3 | ||
pic graphics/hexen2/rngwtr7.png tics 3 | ||
pic graphics/hexen2/rngwtr8.png tics 3 | ||
pic graphics/hexen2/rngwtr9.png tics 3 | ||
pic graphics/hexen2/rngwtr10.png tics 3 | ||
pic graphics/hexen2/rngwtr11.png tics 3 | ||
pic graphics/hexen2/rngwtr12.png tics 3 | ||
pic graphics/hexen2/rngwtr13.png tics 3 | ||
pic graphics/hexen2/rngwtr14.png tics 3 | ||
pic graphics/hexen2/rngwtr15.png tics 3 | ||
pic graphics/hexen2/rngwtr16.png tics 3 |
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181 changes: 181 additions & 0 deletions
181
resources/assets/zscript/actors/hxdd/hexen2/pickups/artifacts.zs
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class HX2ArtiHealth : ArtiHealth { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti01.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Loop; | ||
} | ||
} | ||
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// Needs HX2 Matching Implementation | ||
class HX2ArtiSuperHealth : ArtiSuperHealth { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti02.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A 350; | ||
Loop; | ||
} | ||
} | ||
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// Needs HX2 Matching Implementation | ||
class HX2ArtiFly : ArtiFly { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti12.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Stop; | ||
} | ||
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override bool Use(bool pickup) { | ||
let result = Super.Use(pickup); | ||
if (result) { | ||
Powerup power = Powerup(self.owner.FindInventory("PowerFlight")); | ||
if (power) { | ||
TextureID tex = TexMan.CheckForTexture("graphics/hexen2/rngfly1.png"); | ||
if (tex.IsValid()) { | ||
power.Icon = tex; | ||
} | ||
} | ||
} | ||
return result; | ||
} | ||
} | ||
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class HX2ArtiInvulnerability : ArtiInvulnerability2 { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti14.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Stop; | ||
} | ||
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override bool Use(bool pickup) { | ||
let result = Super.Use(pickup); | ||
if (result) { | ||
Powerup power = Powerup(self.owner.FindInventory("PowerInvulnerable")); | ||
if (power) { | ||
TextureID tex = TexMan.CheckForTexture("graphics/hexen2/durshd1.png"); | ||
if (tex.IsValid()) { | ||
power.Icon = tex; | ||
} | ||
} | ||
} | ||
return result; | ||
} | ||
} | ||
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class HX2ArtiTomeOfPower : ArtiTomeOfPower { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti05.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Stop; | ||
} | ||
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override bool Use(bool pickup) { | ||
let result = Super.Use(pickup); | ||
if (result) { | ||
Powerup power = Powerup(self.owner.FindInventory("PowerWeaponLevel2")); | ||
if (power) { | ||
TextureID tex = TexMan.CheckForTexture("graphics/hexen2/pwrbook1.png"); | ||
if (tex.IsValid()) { | ||
power.Icon = tex; | ||
} | ||
} | ||
} | ||
return result; | ||
} | ||
} | ||
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class HX2ArtiSpeedBoots : ArtiSpeedBoots { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti09.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Stop; | ||
} | ||
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override bool Use(bool pickup) { | ||
let result = Super.Use(pickup); | ||
if (result) { | ||
Powerup power = Powerup(self.owner.FindInventory("PowerSpeed")); | ||
if (power) { | ||
TextureID tex = TexMan.CheckForTexture("graphics/hexen2/durhst1.png"); | ||
if (tex.IsValid()) { | ||
power.Icon = tex; | ||
} | ||
} | ||
} | ||
return result; | ||
} | ||
} | ||
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class HX2ArtiBlastRadius : ArtiBlastRadius { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti10.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Stop; | ||
} | ||
} | ||
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class HX2ArtiBoostMana : ArtiBoostMana { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti03.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Stop; | ||
} | ||
} | ||
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// Needs HX2 Matching Implementation | ||
class HX2ArtiTorch : ArtiTorch { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti00.png"; | ||
Powerup.Type "HX2PowerTorch"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Stop; | ||
} | ||
} | ||
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class HX2ArtiInvisibility : ArtiInvisibility { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti07.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Stop; | ||
} | ||
} | ||
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class HX2ArtiTeleport : ArtiTeleport { | ||
Default { | ||
Inventory.Icon "graphics/hexen2/arti04.png"; | ||
} | ||
States { | ||
Spawn: | ||
0000 A -1; | ||
Stop; | ||
} | ||
} |
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