Incident Report: 3.141592
Date: ██/██/██
Location: Skagerrak; coordinates ██/██/██
Entry: After ██████, our ██████ supercarrier "Govern".
We had been monitoring working capacity around 2 months and now we loosed our communication with "Govern".
Our emergency fleet ████████ was moved to escalate issue but uncertainty they all gone.
2:42 PM: ████ reaching coordinate ██/██/██, still no visual confirmation.
2:50 PM: ████ I retrieving strange radio transmission on our █ ███ Ghz frequencies.
The message contains repeating numbers like "0011110000-0000000111" its mismatch our standards.
2:55 PM: ████ I have visual on "Govern", radio transmission changed... they say... HQ we under attack...
2:56 PM: The "Govern" approx. 20 meters away from destroyer "Corax" and it continues attacking.
2:57 PM We have heavy casualties almost our fleet destroyed... they everywhere...
2:59 PM: HQ, we heavily damaged... "Govern" intercepted control of our drone boats...
That was the last transmission from our emergency fleet ████. We cannot allow another incident such as this.
You should implement better AI to eliminate "Govern" fleet.
- You must provide coordinates on
X, Y axis
to fire
Here is your fleet, each ship by one
- [][][][][][]
- [][][][][]
- [][][][]
- [][][]
- [][]
- []
Example on battlefield:
Player it's your fleet
Y
9| . . . . . . . . . .
8| . # . . . . . . # .
7| . # . . . . . . . .
6| . # . . . . . # . .
5| . . . . # . . # . .
4| . . . . . . . . . .
3| # # # # # . . . . .
2| . . . . . . . . . .
1| . . . . . . . . . .
0| # # # # # # . . . .
------------------------------
X 0 1 2 3 4 5 6 7 8 9
g
Battlefield of Player Battlefield of Govern
Y Y
9| * . . . . . . . . . 9| . . . . . . . . . .
8| X . . . . . . . . . 8| . . . . * . . . . .
7| X . . . . * . . . . 7| . . . . * . . . . .
6| X . . . . X * . . . 6| * X * . . . . . . .
5| X . . . . X . . . . 5| . . . . . . * X * .
4| * . . * * * . . . . 4| . . * . . . . . . .
3| . * X X X X X * . . 3| X X X X X * . . * .
2| * . * . . . . . . . 2| . * . . . . . . . .
1| . * . . . . . . . . 1| . . . * . . . * . .
0| * . . . . . . . . . 0| X X X X X X * . . .
------------------------------ ------------------------------
X 0 1 2 3 4 5 6 7 8 9 X 0 1 2 3 4 5 6 7 8 9
Enter coordinate to fire:
Target X coordinate: 1
Target Y coordinate: 2
--- GAME END ---
--- Player defeated, whole fleet destroyed---