- Arrangement demo Link
npm i git+https://github.com/LokiResearch/arrangement-2d-js.git
# Get the emscripten repo
git clone git@github.com:emscripten-core/emsdk.git
# Enter folder
cd emsdk
# Download the SDK tool (latest or another version)
./emsdk install latest
# Activate the downloaded SDK
./emsdk activate latest
# Add Emscripten env to PATH
source ./emsdk_env.sh
# Get this repo
git clone git@github.com:LokiResearch/arrangement-2d-js.git
# Install CGAL and boost libraries
./install_libraries.sh
# Build
npm run build
Note: This library is a WebAssembly module
import Arrangement2D from 'arrangement-2d-js';
// Init module, wait for the promise with the loaded module
Arrangement2D().then(Arr2D => {
// Create a list of points
const points = new Arr2D.PointList();
// Add six points forming 3 strokes forming a triangle
points.push_back(new Arr2D.Point(1, 0));
points.push_back(new Arr2D.Point(1, 4));
points.push_back(new Arr2D.Point(0, 1));
points.push_back(new Arr2D.Point(4, 1));
points.push_back(new Arr2D.Point(4, 0));
points.push_back(new Arr2D.Point(0, 4));
// Get the polygons in the arrangement
const builder = new Arr2D.ArrangementBuilder();
const polygonList = builder.getPolygons(points);
// Get the contour points of the polygon
const poly = polygonList.at(0);
for (let i=0; i<poly.contour.size(); i++) {
const point = poly.contour.at(i);
console.log(point.x, point.y);
}
// Clean the initial points
Arr2D.destroy(points);
// Clean the polygons : i.e. call C++ Polygon class destructor,
// and avoid memory leaks
for (let i=0; i<polygonList.size(); i++) {
Arr2D.destroy(polygonList.at(i));
}
Arr2D.destroy(polygonList);
Arr2D.destroy(builder);
});
See examples code for a more complete use of the library.
class ArrangementBuilder {
constructor();
getPolygons(points: PointList): PolygonList;
}
class Point {
constructor();
constructor(x: number, y: number);
x: number;
y: number;
}
class Polygon {
constructor(contour: Contour, holes: ContourList);
getInsidePoint(point: Point): boolean;
contour: Contour;
holes: ContourList;
}
class PointList {
constructor();
push_back(s: Point): void;
size(): number;
at(i: number): Point;
clear(): void;
}
class PolygonList {
constructor();
push_back(s: Polygon): void;
size(): number;
at(i: number): Polygon;
clear(): void;
}
class Contour {
constructor();
push_back(s: Point): void;
size(): number;
at(i: number): Point;
clear(): void;
}
class ContourList {
constructor();
push_back(s: Contour): void;
size(): number;
at(i: number): Contour;
clear(): void;
}