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LYNX | HOUDINI | LYNX_fabric.hda More documentation fixes by Chris Ke…
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LucaScheller committed Aug 29, 2019
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22 changes: 11 additions & 11 deletions plugins/SideFX/Houdini/otls/LYNX_fabric.hda/INDEX__SECTION
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Expand Up @@ -10,7 +10,7 @@ Inputs: 1 to 1
Subnet: true
Python: false
Empty: false
Modified: Wed Mar 13 16:27:20 2019
Modified: Wed Mar 13 11:27:20 2019

Operator: LYNX::LYNX_fabric_convert::1.0
Label: LYNX fabric convert
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Subnet: true
Python: false
Empty: false
Modified: Fri Mar 15 08:12:51 2019
Modified: Fri Mar 15 03:12:51 2019

Operator: LYNX::LYNX_fabric_resample::1.0
Label: LYNX fabric resample
Expand Down Expand Up @@ -108,7 +108,7 @@ Inputs: 0 to 2
Subnet: true
Python: false
Empty: false
Modified: Wed Mar 13 17:11:12 2019
Modified: Wed Mar 13 12:11:12 2019

Operator: LYNX::LYNX_fabric_pattern::1.1
Label: LYNX fabric pattern
Expand All @@ -122,7 +122,7 @@ Inputs: 0 to 1
Subnet: true
Python: false
Empty: false
Modified: Tue Aug 27 00:17:30 2019
Modified: Fri Aug 30 00:04:08 2019

Operator: LYNX::LYNX_fabric_resample::1.1
Label: LYNX fabric resample
Expand All @@ -136,7 +136,7 @@ Inputs: 1 to 2
Subnet: true
Python: false
Empty: false
Modified: Mon Aug 26 23:50:20 2019
Modified: Fri Aug 30 00:01:59 2019

Operator: LYNX::LYNX_fabric_thread::1.1
Label: LYNX fabric thread
Expand All @@ -150,7 +150,7 @@ Inputs: 2 to 2
Subnet: true
Python: false
Empty: false
Modified: Mon Aug 26 23:48:46 2019
Modified: Fri Aug 30 00:24:28 2019

Operator: LYNX::LYNX_fabric_thread_profile::1.1
Label: LYNX fabric thread profile
Expand All @@ -164,7 +164,7 @@ Inputs: 0 to 2
Subnet: true
Python: false
Empty: false
Modified: Mon Aug 26 23:50:10 2019
Modified: Fri Aug 30 00:00:39 2019

Operator: LYNX::LYNX_fabric_weave::1.1
Label: LYNX fabric weave
Expand All @@ -178,7 +178,7 @@ Inputs: 2 to 2
Subnet: true
Python: false
Empty: false
Modified: Mon Aug 26 23:51:25 2019
Modified: Fri Aug 30 00:32:55 2019

Operator: LYNX::LYNX_fabric_width::1.1
Label: LYNX fabric width
Expand All @@ -192,7 +192,7 @@ Inputs: 1 to 1
Subnet: true
Python: false
Empty: false
Modified: Mon Aug 26 23:49:50 2019
Modified: Fri Aug 30 00:28:13 2019

Operator: LYNX::LYNX_fabric_convert::1.1
Label: LYNX fabric convert
Expand All @@ -206,7 +206,7 @@ Inputs: 2 to 2
Subnet: true
Python: false
Empty: false
Modified: Mon Aug 26 23:50:49 2019
Modified: Fri Aug 30 00:30:37 2019

Operator: LYNX::LYNX_fabric_detangle::1.1
Label: LYNX fabric detangle
Expand Down Expand Up @@ -248,5 +248,5 @@ Inputs: 1 to 1
Subnet: true
Python: false
Empty: false
Modified: Mon Aug 26 23:51:04 2019
Modified: Fri Aug 30 00:27:22 2019

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= LYNX Fabric Color =

"""With this node you can set the color of your curves. Optionally you also can set any vector or float attribute including `width` and `Alpha`. Use this to add textures or attribute driven colors and widths to your curves."""
"""With this node you can set the color of your curves. Optionally you also can set any vector or float attribute including `width` and `Alpha`. Use this to add textures, attribute driven colors and widths to your curves."""
:vimeo: Tutorial
#id: 321386151

Expand All @@ -28,14 +28,14 @@ Output:
== General ==

Mask:
Here you can mask the node effect with any point attribute, point selection or point group.
Mask the node effect with any point attribute, point selection or point group.

== Fiber ==

=== Color ===
Color Attribute Name:
#id: LYNX_fabric_color_fiber_color_attribute_name
Define which attribute to manipulate. It can by either a vector or float attribute. If the attribute doesn't exist, it will be created. Internally everything is calculated with vectors, but if the attribute is a float then it is converted via taking the luminance using the rgbtohsv(attribute) function.
Define which attribute to manipulate. It can by either a vector or float attribute. If the attribute does not exist, it will be created. Internally everything is calculated with vectors, but if the attribute is a float then it is converted via taking the luminance using the `rgbtohsv(attribute)` function.
Clamp Final Output Values:
Before writing the attribute, clamp it to the specified values.

Expand All @@ -61,7 +61,7 @@ Edit Sets | Modes:
* Solid/Ramp:
#id: LYNX_fabric_color_fiber_color_mode_solidramp
Color the curves along a uv attribute. Ideal for creating a base color which can be layered with later edits.
* Base Color: The color ramp is multiplied with this color.
* Base Color: The color ramp is multiplied with this Base Color.
* Color Remap: Control the color along the uv attribute. This is multiplied with the base color.
* UV Attribute: The uv attribute that drives the ramp.
:tip:
Expand All @@ -76,7 +76,7 @@ Edit Sets | Modes:
* UV Attribute: The uv attribute that drives the uv coordinates for the image.
:tip:
When using [LYNX_fabric_weave|Node:sop/LYNX--LYNX_fabric_weave-1.1], try using `LYNX_fabric_uv_geo` / `LYNX_fabric_uv_tile` / `uv` for different effects.
* Wrap: Controls how the image wraps across tiling bounds. You can let it `repeat` / `streak`(stretches the edge pixel) or `decal` (only show it in the 0-1 range).
* Wrap: Controls how the image wraps across tiling bounds. You can let it `repeat` / `streak`(duplicates the edge pixel) or `decal` (only show it in the 0-1 range).
* Filter/Blur: How to filter the image. Use this to blur the image. `Blur` controls the blur strength.
:tip:
Try out different filters for different looks!
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Expand All @@ -46,8 +46,8 @@ inputs
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Expand Up @@ -21,7 +21,7 @@
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Expand Up @@ -42,12 +42,12 @@ Output:

Rest Frame:
#id: LYNX_fabric_rest_frame
Here you set the rest frame on which the geometry is created. On all subsequent frames only the geometry data will be manipulated allowing for fast update times.
Set the rest frame on which the geometry is created. On all subsequent frames only the geometry data will be manipulated allowing for fast update times.
:warning:
If the input curve point count changes write `$FF` as the parameters value. This way the geometry creation is done at every frame at the cost of performance.
If the input curves point count changes write `$FF` as the parameters value. This way the geometry creation is done at every frame at the cost of performance.
Transfer Attributes:
#id: LYNX_fabric_attribute_transfer_toggle
This let's you toggle the transfer of the attributes from incoming curve onto the polygon geometry.
This lets you toggle the transfer of the attributes from the incoming curves onto the polygon geometry.


== Geometry ==
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Expand All @@ -46,8 +46,8 @@ inputs
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Expand Up @@ -18,7 +18,7 @@ Features:
* Create fabric patterns easily that can then be pinned to your geometry via the [LYNX_fabric_weave|Node:sop/LYNX--LYNX_fabric_weave-1.1] node.

:tip:
If you toggle [Scale|#LYNX_fabric_pattern_fiber_advanced_settings] or [Twist|#LYNX_fabric_pattern_fiber_advanced_settings] in the advanced settings, the corresponding `scale` or `N` attributes will be created. You can use these in your [LYNX_fabric_thread|Node:sop/LYNX--LYNX_fabric_thread-1.1] and [LYNX_fabric_convert|Node:sop/LYNX--LYNX_fabric_convert-1.1] nodes to achieve custom scaling and twisting along the curves.
If you toggle [Scale|#LYNX_fabric_pattern_fiber_advanced_settings] or [Twist|#LYNX_fabric_pattern_fiber_advanced_settings] in the [Advanced Settings|#LYNX_fabric_pattern_fiber_advanced_settings], the corresponding `scale` or `N` attributes will be created. You can use these in your [LYNX_fabric_thread|Node:sop/LYNX--LYNX_fabric_thread-1.1] and [LYNX_fabric_convert|Node:sop/LYNX--LYNX_fabric_convert-1.1] nodes to achieve custom scaling and twisting along the curves.

@inputs

Expand All @@ -42,7 +42,7 @@ Presets:
Fiber Segments:
The point count of each individual curve.
Fiber Width/Height:
Here you can set the width and height of your curves. When feeding in custom curves, these parameters are multipliers on the original values.
Set the width and height of your curves. When feeding in custom curves, these parameters are multipliers on the original values.
Fibers Horizontal/Vertical/Custom:
#id: LYNX_fabric_pattern_fiber_advanced_settings
Add curves either horizontally or vertically. When feeding in custom curves you can manipulate important attributes like `width` here too.
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Expand All @@ -46,8 +46,8 @@ inputs
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Expand Up @@ -21,7 +21,7 @@
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Expand Up @@ -36,7 +36,7 @@ Output:

Rest Frame:
#id: LYNX_fabric_rest_frame
Here you set the rest frame where the geometry is created. On all subsequent frames only the geometry data will be manipulated allowing for fast update times.
Set the rest frame on which the geometry is created. On all subsequent frames only the geometry data will be manipulated allowing for fast update times.
:warning:
If the input curve point count changes write `$FF` as the parameters value. This way the geometry creation is done at every frame at the cost of performance.

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Expand All @@ -46,8 +46,8 @@ inputs
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Expand Down Expand Up @@ -1382,7 +1382,7 @@ inputs
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Expand Down Expand Up @@ -1466,7 +1466,7 @@ inputs
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Expand Up @@ -21,7 +21,7 @@
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