A repository for Unity shaders that I have created. The shaders are contained in a Unity project to demonstrate the material setup. The current editor version is Unity 2020.3.33f1.
Here follows a short explanation of each shader:
Standard RP Only
Inspired by Roy Lichtenstein's Pop Art work. It maps the main texture's color to a Red/Yellow/Blue/Black/White pallet. The alpha channel of the main texture is used so decide which pattern should be drawn (0-.25 : dots, .25-.75 inverse dots, .75-1 : solid).