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UnityShaders

A repository for Unity shaders that I have created. The shaders are contained in a Unity project to demonstrate the material setup. The current editor version is Unity 2020.3.33f1.

Here follows a short explanation of each shader:

ComicBook

Standard RP Only

Inspired by Roy Lichtenstein's Pop Art work. It maps the main texture's color to a Red/Yellow/Blue/Black/White pallet. The alpha channel of the main texture is used so decide which pattern should be drawn (0-.25 : dots, .25-.75 inverse dots, .75-1 : solid).

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MIT

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Repository for Unity shaders that I have created,

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