[GLES] Fixed typo in preprocessor directive for GLES profile. #539
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name: MS Windows | |
on: | |
push: | |
branches: [ "master" ] | |
pull_request: | |
branches: [ "master" ] | |
jobs: | |
build_windows: | |
strategy: | |
matrix: | |
generator: [Visual Studio 17 2022, Visual Studio 16 2019] | |
arch: [x64, Win32] | |
lib: [Shared, Static] | |
config: [Release, Debug] | |
fail-fast: false | |
runs-on: ${{ matrix.generator == 'Visual Studio 17 2022' && 'windows-latest' || 'windows-2019' }} | |
env: | |
README: ${{ github.workspace }}/README.txt | |
CONFIG: ${{ matrix.config == 'Debug' && 'Debug' || 'RelWithDebInfo' }} | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: > | |
cmake -G "${{ matrix.generator }}" -A "${{ matrix.arch }}" -S . -B ${{ github.workspace }}/${{ matrix.arch }} | |
-DLLGL_BUILD_STATIC_LIB=${{ matrix.lib == 'Static' && 'ON' || 'OFF' }} | |
-DLLGL_BUILD_RENDERER_OPENGL=ON | |
-DLLGL_BUILD_RENDERER_DIRECT3D11=ON | |
-DLLGL_BUILD_RENDERER_DIRECT3D12=ON | |
-DLLGL_BUILD_EXAMPLES=ON | |
-DLLGL_BUILD_TESTS=ON | |
-DLLGL_BUILD_WRAPPER_C99=ON | |
-DLLGL_BUILD_WRAPPER_CSHARP=ON | |
-DLLGL_VK_ENABLE_SPIRV_REFLECT=ON | |
-DLLGL_GL_ENABLE_OPENGL2X=ON | |
"-DLLGL_D3D11_ENABLE_FEATURELEVEL=${{ matrix.generator == 'Visual Studio 17 2022' && 'Direct3D 11.3' || 'Direct3D 11.0' }}" | |
"-DLLGL_D3D12_ENABLE_FEATURELEVEL=${{ matrix.generator == 'Visual Studio 17 2022' && 'Direct3D 12.2' || 'Direct3D 12.0' }}" | |
- name: Build | |
run: | | |
cmake --build ${{ github.workspace }}/${{ matrix.arch }} --config ${{ env.CONFIG }} | |
echo "LLGL built with ${{ matrix.generator }} for ${{ matrix.arch }} on $(date)." > ${{ env.README }} | |
echo "Place at root of LLGL repository to run examples and testbed." >> ${{ env.README }} | |
- name: Upload Binaries | |
uses: actions/upload-artifact@v4 | |
if: matrix.generator == 'Visual Studio 17 2022' && matrix.lib == 'Shared' && matrix.config == 'Release' | |
with: | |
name: LLGL-Windows-${{ matrix.config }}-${{ matrix.arch == 'x64' && 'x86_64' || 'x86' }} | |
path: | | |
${{ env.README }} | |
${{ github.workspace }}/${{ matrix.arch }}/build/${{ matrix.config }}/LLGL*.dll | |
${{ github.workspace }}/${{ matrix.arch }}/build/${{ matrix.config }}/Example_*.exe | |
${{ github.workspace }}/${{ matrix.arch }}/build/${{ matrix.config }}/Testbed*.exe | |
- name: Testbed | |
working-directory: tests/Testbed | |
run: | | |
${{ github.workspace }}/${{ matrix.arch }}/build/${{ env.CONFIG }}/${{ matrix.config == 'Debug' && 'TestbedD' || 'Testbed' }}.exe d3d12 -v -f -t -g ${{ matrix.config == 'Debug' && '-d=gpu' || '' }} | |
- name: Upload Test Report | |
uses: actions/upload-artifact@v4 | |
if: always() && matrix.generator == 'Visual Studio 17 2022' && matrix.arch == 'x64' && matrix.lib == 'Shared' && matrix.config == 'Release' | |
with: | |
name: LLGL-Win64-Test_Report | |
path: | | |
tests/Testbed/Output/Direct3D12/*.png | |
tests/Testbed/Output/Direct3D12/Report.txt | |