[CI] Updated Mac CIS script. #171
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name: MS UWP | |
on: | |
push: | |
branches: [ "master" ] | |
pull_request: | |
branches: [ "master" ] | |
jobs: | |
build_uwp: | |
strategy: | |
matrix: | |
target: [ UWP-10_0 ] | |
arch: [x64] | |
lib: [Shared, Static] | |
config: [Release, Debug] | |
fail-fast: false | |
runs-on: 'windows-latest' | |
env: | |
README: ${{ github.workspace }}/README.txt | |
GENERATOR: 'Visual Studio 17 2022' | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: > | |
cmake -G "${{ env.GENERATOR }}" -A "${{ matrix.arch }}" -S . -B ${{ github.workspace }}/${{ matrix.arch }} | |
-DCMAKE_TOOLCHAIN_FILE="cmake/Toolchains/Toolchain.${{ matrix.target }}.cmake" | |
-DLLGL_BUILD_STATIC_LIB=${{ matrix.lib == 'Static' && 'ON' || 'OFF' }} | |
-DLLGL_BUILD_RENDERER_DIRECT3D11=ON | |
-DLLGL_BUILD_RENDERER_DIRECT3D12=ON | |
-DLLGL_BUILD_EXAMPLES=ON | |
"-DLLGL_D3D11_ENABLE_FEATURELEVEL=${{ matrix.config == 'Release' && 'Direct3D 11.3' || 'Direct3D 11.0'}}" | |
"-DLLGL_D3D12_ENABLE_FEATURELEVEL=${{ matrix.config == 'Release' && 'Direct3D 12.2' || 'Direct3D 12.0'}}" | |
- name: Build | |
run: | | |
cmake --build ${{ github.workspace }}/${{ matrix.arch }} --config ${{ matrix.config }} | |
echo "LLGL built with ${{ env.GENERATOR }} for ${{ matrix.arch }} on $(date)." > ${{ env.README }} | |
echo "Place at root of LLGL repository to run examples and testbed." >> ${{ env.README }} | |
- name: Upload Binaries | |
uses: actions/upload-artifact@v4 | |
if: matrix.arch == 'x64' && matrix.lib == 'Shared' && matrix.config == 'Release' | |
with: | |
name: LLGL-${{ matrix.target }}-${{ matrix.config }}-${{ matrix.arch }} | |
path: | | |
${{ env.README }} | |
${{ github.workspace }}/${{ matrix.arch }}/build/${{ matrix.config }}/LLGL*.dll | |
${{ github.workspace }}/${{ matrix.arch }}/build/${{ matrix.config }}/Example_*.exe |