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[D3D] Fixed DXGetSignatureParameterType() in D3D backends. #890

[D3D] Fixed DXGetSignatureParameterType() in D3D backends.

[D3D] Fixed DXGetSignatureParameterType() in D3D backends. #890

Workflow file for this run

name: Apple macOS
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
jobs:
build_macos:
strategy:
matrix:
lib: [Shared, Static]
config: [Release, Debug]
fail-fast: false
runs-on: macos-latest
env:
README: ${{ github.workspace }}/README.txt
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Configure CMake
run: >
cmake -S . -B ${{github.workspace}}/macOS-x64
-DCMAKE_BUILD_TYPE=${{ matrix.config }}
-DLLGL_BUILD_STATIC_LIB=${{ matrix.lib == 'Static' && 'ON' || 'OFF' }}
-DLLGL_BUILD_RENDERER_OPENGL=ON
-DLLGL_BUILD_RENDERER_METAL=ON
-DLLGL_BUILD_EXAMPLES=ON
-DLLGL_BUILD_TESTS=ON
-DLLGL_BUILD_WRAPPER_C99=ON
- name: Build
run: |
cmake --build ${{github.workspace}}/macOS-x64 --config ${{ matrix.config }}
scripts/CompileMetalToMetallib.sh macosx "${{ github.workspace }}/macOS-x64/build" -v
CURRENT_TIME=$(date)
echo "LLGL built with Xcode for macOS on $CURRENT_TIME." > ${{ env.README }}
echo "Place at root of LLGL repository to run examples and testbed." >> ${{ env.README }}
- name: Upload Binaries
uses: actions/upload-artifact@v4
if: matrix.lib == 'Static' && matrix.config == 'Release'
with:
name: LLGL-macOS-${{ matrix.config }}-x86_64
path: |
${{ env.README }}
${{ github.workspace }}/macOS-x64/build/libLLGL*.dylib
${{ github.workspace }}/macOS-x64/build/Example_*.app
${{ github.workspace }}/macOS-x64/build/Testbed*.app