[D3D12] Applied same fix in D3D12RenderPass as for D3D11 and fixed re… #891
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name: Apple iOS | |
on: | |
push: | |
branches: [ "master" ] | |
pull_request: | |
branches: [ "master" ] | |
jobs: | |
build_ios: | |
strategy: | |
matrix: | |
lib: [Shared, Static] | |
config: [Release, Debug] | |
fail-fast: false | |
runs-on: macos-latest | |
env: | |
DEPLOYMENT_TARGET: 13.0 | |
README: ${{ github.workspace }}/README.txt | |
GAUSSIAN_LIB_DIR: external/GaussianLib/include | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: > | |
cmake -S . -B ${{github.workspace}}/iOS-arm64 | |
-DCMAKE_SYSTEM_NAME=iOS | |
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" | |
-DCMAKE_OSX_DEPLOYMENT_TARGET=${{ env.DEPLOYMENT_TARGET }} | |
-DCMAKE_IOS_INSTALL_COMBINED=ON | |
-DCMAKE_BUILD_TYPE=${{ matrix.config }} | |
-DLLGL_BUILD_STATIC_LIB=${{ matrix.lib == 'Static' && 'ON' || 'OFF' }} | |
-DLLGL_BUILD_RENDERER_OPENGLES3=ON | |
-DLLGL_BUILD_RENDERER_METAL=ON | |
-DLLGL_BUILD_EXAMPLES=ON | |
-DGaussLib_INCLUDE_DIR:STRING="${{ env.GAUSSIAN_LIB_DIR }}" | |
- name: Build | |
run: | | |
cmake --build ${{github.workspace}}/iOS-arm64 --config ${{ matrix.config }} | |
CURRENT_TIME=$(date) | |
echo "LLGL built with Xcode for iOS on $CURRENT_TIME." > ${{ env.README }} | |
- name: Upload Binaries | |
uses: actions/upload-artifact@v4 | |
if: matrix.lib == 'Shared' && matrix.config == 'Release' | |
with: | |
name: LLGL-iOS-${{ matrix.config }}-arm64 | |
path: | | |
${{ env.README }} | |
${{ github.workspace }}/iOS-arm64/build/libLLGL*.dylib | |
${{ github.workspace }}/iOS-arm64/build/libLLGL*.dylib.dSYM | |
${{ github.workspace }}/iOS-arm64/build/Example_*.app | |
${{ github.workspace }}/iOS-arm64/build/Example_*.app.dSYM | |