Fixed certain texture copy configurations in GL and D3D11 backends. #290
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name: Apple iOS | |
on: | |
push: | |
branches: [ "master" ] | |
pull_request: | |
branches: [ "master" ] | |
jobs: | |
build_ios: | |
strategy: | |
matrix: | |
config: [Release, Debug] | |
fail-fast: false | |
runs-on: macos-latest | |
steps: | |
- name: Checkout Repository | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: > | |
cmake -S . -B ${{github.workspace}}/iOS-arm64 | |
-DCMAKE_BUILD_TYPE=${{ matrix.config }} | |
-DLLGL_BUILD_RENDERER_OPENGLES3=OFF | |
-DLLGL_BUILD_RENDERER_METAL=ON | |
-DLLGL_BUILD_EXAMPLES=OFF | |
-DCMAKE_SYSTEM_NAME=iOS | |
"-DCMAKE_OSX_ARCHITECTURES=arm64" | |
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 | |
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=NO | |
-DCMAKE_IOS_INSTALL_COMBINED=ON | |
- name: Build | |
run: cmake --build ${{github.workspace}}/iOS-arm64 --config ${{ matrix.config }} | |