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Fixed certain texture copy configurations in GL and D3D11 backends. #290

Fixed certain texture copy configurations in GL and D3D11 backends.

Fixed certain texture copy configurations in GL and D3D11 backends. #290

Workflow file for this run

name: Apple iOS
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
jobs:
build_ios:
strategy:
matrix:
config: [Release, Debug]
fail-fast: false
runs-on: macos-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v3
with:
submodules: recursive
- name: Configure CMake
run: >
cmake -S . -B ${{github.workspace}}/iOS-arm64
-DCMAKE_BUILD_TYPE=${{ matrix.config }}
-DLLGL_BUILD_RENDERER_OPENGLES3=OFF
-DLLGL_BUILD_RENDERER_METAL=ON
-DLLGL_BUILD_EXAMPLES=OFF
-DCMAKE_SYSTEM_NAME=iOS
"-DCMAKE_OSX_ARCHITECTURES=arm64"
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=NO
-DCMAKE_IOS_INSTALL_COMBINED=ON
- name: Build
run: cmake --build ${{github.workspace}}/iOS-arm64 --config ${{ matrix.config }}