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[D3D12] Fixed initial resource state of CPU access buffer (Follow-up … #474

[D3D12] Fixed initial resource state of CPU access buffer (Follow-up …

[D3D12] Fixed initial resource state of CPU access buffer (Follow-up … #474

Triggered via push June 30, 2024 22:26
Status Failure
Total duration 10m 50s
Artifacts 3

ci_windows.yml

on: push
Matrix: build_windows
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9 errors
build_windows (Visual Studio 16 2019, Win32, Static, Release)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, x64, Static, Release)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, x64, Static, Debug)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, Win32, Shared, Debug)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, Win32, Static, Debug)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, Win32, Shared, Release)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, x64, Shared, Debug)
Process completed with exit code 1.
build_windows (Visual Studio 16 2019, x64, Shared, Release)
Process completed with exit code 1.
build_windows (Visual Studio 17 2022, Win32, Shared, Debug)
Process completed with exit code 1.

Artifacts

Produced during runtime
Name Size
LLGL-Win64-Test_Report
3.73 MB
LLGL-Windows-Release-x86
261 Bytes
LLGL-Windows-Release-x86_64
259 Bytes