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[GL] Deprecated Surface::ResetPixelFormat() by selecting multi-sample…
… pixel format via proxy window for Win32 platform. Surface::ResetPixelFormat() was solely used to re-create the internal window of a Win32 LLGL::Window object when a multi-sample pixel format is selected for an OpenGL context. In order to load the necessary GL extension procedure wglChoosePixelFormatARB(), a valid GL context must be active. After selecting a format, the multi-sampled GL context can be created. A Win32 window, however, cannot change its pixel format once its selected, so previously ResetPixelFormat() would re-create the native window on Win32 platform, while all other platforms only had dummy implementations. This change uses a proxy window that is invisible to select a multi-sample pixel format when a WGL context is created before the format is selected for the actual window provided for the swap-chain.
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