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[Canvas] Fix compilation error on iOS and depth/stencil bits on Android.
- Fixed creating EGL context with zeroed depth/stencil bits. - Fixed typo in IOSCanvas with new EventAction enum. - Improved assertions in GLTypes.cpp to show parameter value. TODO: Temporary workaround of always setting depth/stencil bits to 24/8 respectively on Android as the creation of a default EGL context breaks this mechanism.
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