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[GLES] Use LLGL_GLEXT_DEBUG macro instead of GL_KHR_debug.
To avoid using <GLES2/gl2ext.h>, which mostly contains extensions LLGL doesn't explicitly load (e.g. OES, AMD, ARM specific extensions), GL_KHR_debug has been replaced with the LLGL_GLEXT_DEBUG macro which is enabled when either GL_KHR_debug (for GL) or GL_ES_VERSION_3_2 (for GLES) is enabled.
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