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[D3D12] Avoid use of D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE constan…
…t to support older MSVC compilers. Enum entry D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE is not defined in D3D SDK in MSVC16 environment. Use bitwise OR combination (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE) as alternative.
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