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Maczuga/WoW-Open-World-Sandbox
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Based on: https://github.com/Maczuga/SunwellCore Purpose: open world (no spawns related to World of Warcraft, pure sandbox). Targets: lightweight, easy to develop, get rid of possible DBC files in favor or custom-written spells and such. Player should be treated only as a viewer - most of UI actions (queueing/changing difficulties) won't work as it's not required by project. What NOT to expect: - achievements (functionality disabled/removed) - groups (raid functionality disabled/removed, only regular groups) - instnaced maps/scripts (functionality disabled/removed) - battlegrounds/battlefields/arenas (see above) (functionality disabled/removed) - dual spec (not needed by sandbox AI) - setting raid difficulty - banning (you don't want someone to access - remove account) - leveling (levels are only are indicators for actors) Also: - Login cinematics are skipped - There are no character/faction/class restricts - Only map 0 and 1 are available. Possible limitation to only 1 of them in future. - May be not working on other DBC files than enUS due to removed DBC locale system (as the plan is to avoid using DBC files at all costs) TODO: - remove MailTemplate from QuestTemplate - remove who list (and implement nearby Actors command/listing) - Playerable NPCs - Name generation for units (first, 2nd* and last name) - NPC types (internal, for housings, trees, enviroment details) - Actor traits (for jobs and similar)
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