This fork is not meant to take over the original, but the original repo has been abandoned for almost 2 years.
The reason for the fork detachment is because i wish to see those green squares on my profile for dopamine.
Original repo: @specoolar/Blender-BakeLab2
You can't imagine how much effort I have put into export with textures (There are NO concrete guides). I have spent WEEKS on figuring it out.
Note: "All To One Image" is used for exporting to FBX
If you have more than one then delete the unused one. If you don't know which one is unused then just clear UVs and re-Unwrap:
You just have to click the big button called "Bake" 🤦🏻♂️
Path mode: Auto ==> Copy
Click the small button to the right:
Object types: * ==> Mesh
Enable this checkbox, then rebake and export.
Notice that this isn't showing textures.
Just select the object in Unity and in the inspector, extract the textures
TODO: Move this guide to Wiki or create Youtube video instead (Minimum 24 minutes for some reason)
BakeLab - A blender addon for baking images.
For blender version 2.79 go to here
Main Features:
- Automatically create images, setup materials, bake objects and save/pack images in one click;
- Automatically generating materials;
- Anti-Aliased baking;
- Baking cycles displacement to real geometry;
- Bake any PBR attributes of your material by its name (Metallic, Roughness, Specular and etc);
- Adaptive image size by object's surface size;
- Unwrap and Bake Multiple Objects into one image;
video: https://youtu.be/XmXek3TPZLk