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* Changed BackProjection to work with data in vector format. Changed CoilMaps accordingly. Main changes are in calculateBackProjection, which only works if data is a vector of vectors or vector of matrices (no data type check). * Changed call to calculateBackProjection to have U = ones(Nt) to work with data as vector - changed call to cmaps too (altough it is not actually used like that in the recon) * Resolved slow calcBackProjection: now using a long vector and increasing indices, adapted applydensitycomp to work with the format (basically back to original), corrected bug with variable N not specified, other small changes * small change variable name * Move GROG code to vectorized dataformat Not benchmarked against previous version! * fix GROG to accomodate variable number of k-space points in different time frames * Bug fixes for data removal in calculateBackProjection * fix backprojection default U; add a method that takes data of a single time frame as a matrix w/o the timeframe vector wrapper * fix gridded backprojection * fix 2D trajectory * set GROG gridded trj to integer and return trajectory instead of modifying it in place * Update documentation * Allow for data vectors of floats * Minor interface changes + documentation * test beautifying * remove @inbounds * added @views in calculateBackProjection * Fix Nrep bug (U is a 3D array if Nrep > 1)
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