Skip to content
This repository has been archived by the owner on Mar 28, 2023. It is now read-only.

Releases: Manashiku/MMDGenshin-archive

-- BETA -- MMDGenshin v0.1.5

01 Mar 21:46
41545ce
Compare
Choose a tag to compare
Pre-release

Changes:

  • Added face rotation offset
  • Attempted to fix bug with noesis export check, if it still doesnt work... I'll go back to using a toggle

Important :

  • For some reason now a very important file is missing from this download. I'll try to restore it but I'm not sure if I personally have the original file anymore.

-- BETA -- MMDGenshin v0.1.4

13 Dec 01:38
1a45799
Compare
Choose a tag to compare
Pre-release

Changes:

  • Added specular calculation to metal function
  • Updated oultine function to better scale with the FOV
  • Now you have the ability to add the individual lightmap channels from separate textures
  • Added a dummy lightmap and metal texture that isnt just a black square. These arent to be used in final renders

-- BETA -- MMDGenshin v0.1.3

23 Oct 06:24
a826e86
Compare
Choose a tag to compare
Pre-release

Changes :

  • Added a user controlled metal test value. This will help if the blue channel in your lightmap has stray pixels or artifacts

-- BETA -- MMDGenshin v0.1.2

21 Oct 01:08
c72d7ad
Compare
Choose a tag to compare
Pre-release

Changes :

  • Added option for models not exported from noesis #define exported_from_noesis
    Some models that were converted by other people tend to lack the required data needed like the vertex colors and the 2nd uvs. These are needed to calculate the proper shadow areas and outline thickness.

-- BETA -- MMDGenshin v0.1.1

19 Oct 23:09
2f974c3
Compare
Choose a tag to compare
Pre-release

Please read the readme in the file or see the one on the main page for how to use, contact, and rules.
There are bound to be bugs, please create issues so I can keep track of them.