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## Unreleased | ||
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- Bevy 0.6 | ||
- Rust 2021 edition | ||
- Clippy extra restrictions | ||
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use bevy::prelude::{Component, Reflect}; | ||
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/// Component preventing application of [`VerletPoint`][VerletPoint] physics. | ||
/// | ||
/// [VerletPoint]: struct.VerletPoint.html | ||
#[derive(Debug, Copy, Clone)] | ||
pub struct VerletLocked {} | ||
#[derive(Debug, Copy, Clone, Component, Reflect)] | ||
pub struct VerletLocked; |
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use bevy::math::Vec3; | ||
use bevy::prelude::{Component, Reflect, Vec3}; | ||
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/// Main verlet physics component. | ||
/// Any entity with this component will have physics applied to it | ||
#[derive(Debug, Clone)] | ||
#[derive(Debug, Clone, Component, Default, Reflect)] | ||
pub struct VerletPoint { | ||
pub(crate) old_position: Option<Vec3>, | ||
} | ||
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impl Default for VerletPoint { | ||
fn default() -> Self { | ||
Self { old_position: None } | ||
} | ||
} |
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