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NetworkComms.Net is a high performance cross-platform network library written in C#.

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MarcFletcher/NetworkComms.Net

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NetworkComms.Net

What is it?

NetworkComms.Net was developed so that high performance network functionality could be effortlessly added to any .net product. We wanted to require little to no knowledge of networking to make things work first time alongside all of the desirable power features for more experienced network developers. Using our C# network library you can quickly and easily create an unlimited range of products taking advantage of:

  • Server to Clients – One to Many
  • Peer to Peer – Many to Many
  • Cloud to Client – Many to One
  • … and all configurations in-between!

Supported Environments

  • .net 2+ compatible languages (C#, VB .Net, F#, J#, C++/CLI etc)
  • Mono 2.10+ (Linux, Unity3D, MonoGame etc)
  • iOS (Xamarin.iOS)
  • Android (Xamarin.Android)

LICENSING

This project is made available under the Apache License v2. Please see the included LICENSE for more information.

DOWNLOAD

Please download from https://www.nuget.org/packages/NetworkCommsDotNet.

GETTING STARTED

Everything you need to know about getting started with NetworkComms.Net, including a short introduction video can be found here http://www.networkcomms.net/getting-started/

SUPPORT & TUTORIALS

For support and tutorials please start here http://www.networkcomms.net/network-library-support/

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NetworkComms.Net is a high performance cross-platform network library written in C#.

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