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util_simple_3d

(en)Japanese ver is here.
(ja)日本語版はここにあります。

Overview

This package is a set of utilities for Sp3dObj (simple_3d package). It currently includes utilities that make it easy to generate geometry and a simple set of materials.

simple_3d package

Usage

Create Geometry

import 'package:simple_3d/simple_3d.dart';
import 'package:util_simple_3d/util_simple_3d.dart';

Sp3dObj obj = UtilSp3dGeometry.capsule(50, 250);

Use Default Material

import 'package:simple_3d/simple_3d.dart';
import 'package:util_simple_3d/util_simple_3d.dart';

Sp3dObj obj = UtilSp3dGeometry.cube(200,200,200,4,4,4);
obj.materials.add(FSp3dMaterial.green.deepCopy());
obj.fragments[0].faces[0].materialIndex=1;

Geometry type

Tile

Sp3dObj obj = UtilSp3dGeometry.tile(200, 200, 4, 4);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);

Tile

Cube

Sp3dObj obj = UtilSp3dGeometry.cube(200,200,200,4,4,4);
obj.materials.add(FSp3dMaterial.green.deepCopy());
obj.fragments[0].faces[0].materialIndex=1;
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 0, 255);
obj.rotate(Sp3dV3D(1,1,0).nor(), 30*3.14/180);

Cube

Circle

Sp3dObj obj = UtilSp3dGeometry.circle(100, fragments: 20);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);

Circle

Cone

Sp3dObj obj = UtilSp3dGeometry.cone(100, 200);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);
obj.rotate(Sp3dV3D(1, 0, 0), -100*3.14/180);
obj.move(Sp3dV3D(0, -100, 0));

Cone

Pillar

Sp3dObj obj = UtilSp3dGeometry.pillar(50, 50, 200);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);
obj.rotate(Sp3dV3D(1, 0, 0), -120*3.14/180);
obj.move(Sp3dV3D(0, -100, 0));

Pillar

Sphere

Sp3dObj obj = UtilSp3dGeometry.sphere(100);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);

Sphere

Capsule

Sp3dObj obj = UtilSp3dGeometry.capsule(50,200);
obj.materials[0] = FSp3dMaterial.grey.deepCopy()..strokeColor=Color.fromARGB(255, 0, 255, 0);
obj.move(Sp3dV3D(0, 100, 0));

Capsule

Wire frame

Sp3dObj obj = UtilSp3dGeometry.cube(200,200,200,4,4,4);
obj.materials.add(FSp3dMaterial.greenWire.deepCopy());
obj.fragments[0].faces[0].materialIndex = 1;
obj.materials[0] = FSp3dMaterial.blueWire.deepCopy();
obj.rotate(Sp3dV3D(-0.2,0.5,0).nor(), 15*3.14/180);

Wire frame

Common parts

Coordinate arrows and mesh creation

List<Sp3dObj> objs = UtilSp3dCommonParts.coordinateArrows(255);
objs.addAll(UtilSp3dCommonParts.worldMeshes(255));

Coordinate arrows and world meshes

Support

If you need paid support for any reason, please contact my company.
This package is developed by me personally, but may be supported via the company.
SimpleAppli Inc.

About future development

Some geometry may be added in the future.

About Naming rule in this package

Utilities are prefixed with "Util".
Static field definition files are prefixed with "F".
These are set up for easy calling from the IDE.

About version control

The C part will be changed at the time of version upgrade.

  • Changes such as adding variables, structure change that cause problems when reading previous files.
    • C.X.X
  • Adding methods, etc.
    • X.C.X
  • Minor changes and bug fixes.
    • X.X.C

License

This software is released under the MIT License, see LICENSE file.

Copyright notice

The “Dart” name and “Flutter” name are trademarks of Google LLC.
*The developer of this package is not Google LLC.