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A stab at automating the process of building open shading language for windows

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An attempt to make a automatic build of Open Shading Language on windows.

Prerequisites:

  • A git client that supports submodules (tortoisegit works great)
  • patch.exe in path (comes with git for windows)
  • cmake in path
  • python in path

To build:

  • run python build.py
  • Grab coffee

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A stab at automating the process of building open shading language for windows

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  • Python 66.6%
  • CMake 33.4%