Main Menu
MODE/DEL/CLEAR
: quitLeft/Right arrows
: choose a levelENTER/2ND
: run the selected levelALPHA
: edit the selected level[+]
: create a level
Game
2ND
: jumpDEL
: return to the main menuCLEAR
: quit the programENTER
: pause the game
Edition
Arrows
: move the cursor and scrollALPHA+Left/Right
: go to the beginning/end of the level2ND/DEL
: insert/delete a tileF1/F5
: change the selected block123456789
: shortcuts to insert some blocks[+][-]
: insert/delete the column under the cursorAlpha+[+]
: insert 10 columns under the cursor[*]([/]+ENTER)
: insert/delete a block at the topG/S
: insert/delete a change of context (G=Gravity/S=Spaceship)PRGM
: run the levelALPHA+PRGM
: run and begin the level at the cursor locationMODE/CLEAR
: quit the level/program
First, install spasm.
Then, move the executable into the root folder of GeometryDashCE and execute spasm64.exe -E src/GD.z80 bin/AGD.8xp
.
First, install spasm. Open a terminal and type :
make build
to compile GeometryDashCE and generate AGD.8xp.make send
to send bin/AGD.8xp to the calculator (requires tilp).make build_send
as a shortcut ofmake build ; make send
.make sendall
to send all necessary files to run GD (without compiling).make archive
to build a portable archive of GeometryDashCE.
You can find all the levels created by the community there.
The discussion around the project is available at this link. Do not hesitate to contact me.
This program is under the Creative Commons BY-NC-SA 4.0.
- Download and install Tiled, a software that will allow you to create a level from a specific tileset.
- In Tiled, create a level with a height of at least 10 tiles, then import the tileset (Map -> New Tileset).
- When you're satisfied of your level, export it with the .CSV extension.
- Then, go to http://geometrydash.fr.nf and copy/paste the content of the .CSV file in the "data" field. Give it a name, a speed and a difficulty.
- If your level has a spaceship or a reversed gravity context, put them in the provided fields : each time you want to insert a new context, just put the tile numbers of the context changes separated by commas (ex : "12,45,48,127" = [12,45[U[48,127[)
- Once you download the Appvar, upload it into you calculator and.. you're done!
Warning
Make sure you :
- do not end your level with a reversed gravity context
- are not in a reversed gravity and spaceship context at the same time
- do not put a changing of context just before the end of the level
Note :
if the previous website is down, please use this one : http://geometrydash.alwaysdata.net
If neither of the latter works, please contact me.