Releases: MaximilianAdF/NoPixel-MiniGames-4.0
Releases · MaximilianAdF/NoPixel-MiniGames-4.0
Thermite v.1.0.1
Chopping v.1.0.1
Laundromat v.1.0.1
LockPick v.1.0.3
RoofRunning v.1.0.3
UI Update, Improvements & Fixes
Update:
- Added a settings menu (will be added to LockPick, Laundromat & RepairKit too)
- Allows for adjustment of row count and column count.
- Adjustment of timer (5-100) seconds
Improvements:
- Removed instructions, will be integrated in a better manner further on.
- Updated 'Check other Mini-games' button's background color across all minigames
Fixes:
- Temporarily removed checkSolvable() from running between each click, currently deprecated.
- Implementation of
shouldFail()
by @BobDotCom in #31
New Contributors
- @BobDotCom made their first contribution in #31
Full Changelog: RoofRunning-v.1.0.2...RoofRunning-v.1.0.3
RoofRunning v.1.0.2
Improvements & Adjustment to NoPixel layout
- NoPixel changed the RoofRunning hack from a 5x5 grid to a now 11x8 grid. This has been added, alongside the possibility to choose your own number of columns & rows of the minigame. Logic helped by @sethwalker1
- Changed the timer to be in conformity with the NoPixel timer display. E.g. the timer starts of fast and slows down heavily towards the end, making the game more stressful.
- The correct same game logic has been added meaning it's now the same minigame as on NoPixel #26
What's Changed
- Correct same game logic by @sethwalker1 in #26
New Contributors
- @sethwalker1 made their first contribution in #26
Full Changelog: RoofRunning-v.1.0.1...RoofRunning-v.1.0.2
RoofRunning-v.1.0.1
RoofRunning v.1.0.1 - Solvability update
Fixes:
- Finally, after some headaches, managed to create a way to check if the current cube setup is solvable and if not the game will automatically terminate. This also means that there will no longer be any impossible games generated.
Full Changelog: RoofRunning...RoofRunning-v.1.0.1
SmokeCrack v.1.0.3
SmokeCrack - Improvements & Fixes
Fixes:
- Fixed the alignment between elements on the "salty"-app like interface.
Improvement:
- Added the correct SmokeCrack font - Gilroy. Credits: @kur0Black
Full Changelog: SmokeCrack-v.1.0.2...SmokeCrack-v.1.0.3
SmokeCrack v.1.0.2
SmokeCrack Improvements & Fixes
Fixes:
- SmokeCrack only removed the created keypress listener when player pressed a wrong key. Discovered and fixed by @DiGatsby
Improvements:
- Added a difficulty level system (Easy, Medium, Hard) with different min & max character counts and timer values.
- Introduced a Salty App like Mac / IP address system to differentiate between difficulty levels.
Full Changelog: SmokeCrack...SmokeCrack-v.1.0.2
Credit for bug fix: #6
RepairKit v.1.0.1
RepairKit Bug Fix & Improvements
Fixes:
- Introduced a flag that makes sure that the 'E' button can only be pressed once. Without this, several continuous E presses would cause multiple games to run at once.
Improvements:
- Added color changes to the different green colored elements. Whenever the game is failed; they turn red for 1s
Full Changelog: SmokeCrack...RepairKit