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Releases: MaximilianAdF/NoPixel-MiniGames-4.0

Thermite v.1.0.1

08 May 15:55
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Implementation of Thermite minigame

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^Click for more information^

Minigame that can be found on NoPixel 4.0 when disabling lasers inside the Maze Bank

Chopping v.1.0.1

21 Apr 10:55
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Implementation of Chopping minigame

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Settings

  • Possibility to change between 15-18 letters for the minigame.
  • Possibility to change the timer countdown from 5 to 100 seconds.

Laundromat v.1.0.1

21 Feb 13:58
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UI Update & Countdown

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Update

  • Added a countdown (3,2,1) at the beginning of the Laundromat game, to ready the player.
  • Added a settings menu (gear icon in top right corner)
  • Possibility to alter the Laundromat timer in the range [5 - 100] seconds

LockPick v.1.0.3

20 Feb 20:03
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UI Update

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Update:

  • Added a settings menu to the lockpick minigame
  • Allows for adjustment of timer within the range 5-100 seconds

RoofRunning v.1.0.3

19 Feb 21:33
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UI Update, Improvements & Fixes

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Update:

  • Added a settings menu (will be added to LockPick, Laundromat & RepairKit too)
  • Allows for adjustment of row count and column count.
  • Adjustment of timer (5-100) seconds

Improvements:

  • Removed instructions, will be integrated in a better manner further on.
  • Updated 'Check other Mini-games' button's background color across all minigames

Fixes:

  • Temporarily removed checkSolvable() from running between each click, currently deprecated.
  • Implementation of shouldFail() by @BobDotCom in #31

New Contributors

Full Changelog: RoofRunning-v.1.0.2...RoofRunning-v.1.0.3

RoofRunning v.1.0.2

18 Feb 23:05
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Improvements & Adjustment to NoPixel layout

  • NoPixel changed the RoofRunning hack from a 5x5 grid to a now 11x8 grid. This has been added, alongside the possibility to choose your own number of columns & rows of the minigame. Logic helped by @sethwalker1
  • Changed the timer to be in conformity with the NoPixel timer display. E.g. the timer starts of fast and slows down heavily towards the end, making the game more stressful.
  • The correct same game logic has been added meaning it's now the same minigame as on NoPixel #26

What's Changed

New Contributors

Full Changelog: RoofRunning-v.1.0.1...RoofRunning-v.1.0.2

RoofRunning-v.1.0.1

14 Feb 11:31
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RoofRunning v.1.0.1 - Solvability update

Fixes:

  • Finally, after some headaches, managed to create a way to check if the current cube setup is solvable and if not the game will automatically terminate. This also means that there will no longer be any impossible games generated.

Full Changelog: RoofRunning...RoofRunning-v.1.0.1

SmokeCrack v.1.0.3

13 Feb 18:36
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SmokeCrack - Improvements & Fixes

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Fixes:

  • Fixed the alignment between elements on the "salty"-app like interface.

Improvement:

Full Changelog: SmokeCrack-v.1.0.2...SmokeCrack-v.1.0.3

SmokeCrack v.1.0.2

11 Feb 20:13
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SmokeCrack Improvements & Fixes

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Fixes:

  • SmokeCrack only removed the created keypress listener when player pressed a wrong key. Discovered and fixed by @DiGatsby

Improvements:

  • Added a difficulty level system (Easy, Medium, Hard) with different min & max character counts and timer values.
  • Introduced a Salty App like Mac / IP address system to differentiate between difficulty levels.

Full Changelog: SmokeCrack...SmokeCrack-v.1.0.2
Credit for bug fix: #6

RepairKit v.1.0.1

11 Feb 12:46
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RepairKit Bug Fix & Improvements

Fixes:

  • Introduced a flag that makes sure that the 'E' button can only be pressed once. Without this, several continuous E presses would cause multiple games to run at once.

Improvements:

  • Added color changes to the different green colored elements. Whenever the game is failed; they turn red for 1s

Full Changelog: SmokeCrack...RepairKit