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Updated the image loader methods to read many pixels at once, which i… #44

Updated the image loader methods to read many pixels at once, which i…

Updated the image loader methods to read many pixels at once, which i… #44

Triggered via push November 15, 2024 07:07
Status Success
Total duration 5m 26s
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test.yml

on: push
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14 warnings
build
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-node@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/setup-node@v2, coverallsapp/github-action@master. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
build
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
build: FinModelUtility/Fin/Fin/src/scene/impl/SceneObjectImpl.cs#L56
Nullability of reference types in return type of 'OnTick? SceneObjectImpl.TickHandler.get' doesn't match implicitly implemented member 'OnTick ISceneObject.TickHandler.get' (possibly because of nullability attributes).
build: FinModelUtility/Fin/Fin/src/scene/impl/SceneObjectImpl.cs#L56
Nullability of reference types in return type of 'OnTick? SceneObjectImpl.TickHandler.get' doesn't match implicitly implemented member 'OnTick IReadOnlySceneObject.TickHandler.get' (possibly because of nullability attributes).
build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
build
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
build: FinModelUtility/Fin/Fin/src/scene/SceneInstanceInterfaces.cs#L21
'ISceneInstance.Definition' hides inherited member 'IReadOnlySceneInstance.Definition'. Use the new keyword if hiding was intended.
build: FinModelUtility/Fin/Fin/src/scene/SceneInstanceInterfaces.cs#L23
'ISceneInstance.Areas' hides inherited member 'IReadOnlySceneInstance.Areas'. Use the new keyword if hiding was intended.
build: FinModelUtility/Fin/Fin/src/scene/SceneInstanceInterfaces.cs#L25
'ISceneInstance.Lighting' hides inherited member 'IReadOnlySceneInstance.Lighting'. Use the new keyword if hiding was intended.