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feat(editor): update engine-whole package
run test: publish local publish to platform update version;
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2 changes: 1 addition & 1 deletion
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packages/editor-whole/gameview-render/extensions/meta3d-editor-gameview-render/package.json
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...ls/contribute_protocols/meta3d-pipeline-webgl1-three-gameviewrender-protocol/package.json
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...-render/protocols/extension_protocols/meta3d-editor-gameview-render-protocol/package.json
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...ages/editor-whole/protocols/extension_protocols/meta3d-editor-whole-protocol/package.json
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packages/editor-whole/ui/extensions/meta3d-ui/dist/static/js/main.js
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packages/engine-whole/extensions/meta3d-engine-whole/package.json
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...ages/engine-whole/protocols/extension_protocols/meta3d-engine-whole-protocol/package.json
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...-render/contributes/meta3d-pipeline-webgl1-three-webrender/src/jobs/init/InitScriptJob.ts
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,11 @@ | ||
import { execFuncType } from "meta3d-core-protocol/src/service/ServiceType" | ||
import { getState, setState } from "../Utils" | ||
import { states } from "meta3d-pipeline-webgl1-three-webrender-protocol/src/StateType"; | ||
import { execEventHandle, getViewServiceForEditor } from "meta3d-script-utils/src/Main" | ||
import { execEventHandle, getViewServiceForEngine } from "meta3d-script-utils/src/Main" | ||
|
||
export let execFunc: execFuncType = (meta3dState, { api, getStatesFunc, setStatesFunc }) => { | ||
let states = getStatesFunc<states>(meta3dState) | ||
let { mostService } = getState(states) | ||
|
||
return mostService.fromPromise(execEventHandle(meta3dState, api, "onInit", getViewServiceForEditor(meta3dState, api))) | ||
return mostService.fromPromise(execEventHandle(meta3dState, api, "onInit", getViewServiceForEngine(meta3dState, api))) | ||
} |
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