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Coming straight from the Meta Construct Labs

Now you can wear workshop playermodels also in multiplayer! (Yes, others will see what you wear too!)


You can test the addon on Meta Construct servers.

Download

Main Feature

Allows wearing many of the playermodels from workshop in multiplayer so that others will also see them. This happens during gameplay and not while connecting to server.

Notice

Although the main functionality is working many additional features are not implemented yet.

Known working gamemodes

  • Sandbox
  • Base

How to use?

how to use

Screenshots

Planned extra features

  • Documentation!
    • Hooks
    • High performance mode (allows preventing loading more outfits during gameplay)
    • How to enforce models on players instead of letting them decide
  • Chat commands integration for admin mods
  • Further protections to make things less crashy and less exploitable (10% done)
  • Bodygroups support! (30% done)
  • Automatic wearing of outfit on join (0% done)
  • Hooks for servers to control various aspects of the addon (0% done)
  • Player Appearance Customizer 3 (PAC3) linking to autowear outfit with PAC! (0% done)
  • Blacklisting workshop addons based on title text (0% done)
  • Ignoring players (0% done, you can ignore non-steamfriends)
  • An external addon to make outfits lag-free in a VAC-safe way! (0% done)

Questions / Support / Troubleshooting

Planned bug fixes

  • Make blacklist less aggressive (20% done)
  • Disable debug printing (90% done)
  • Make certain outfits not lag when player dies (0% done)
  • Improve finding hands model for a model (0% done)

Credits

License

The addon and all contributions to it are licensed to Meta Construct for use as seen fit (including selling under a more permissive license) to ensure further development (including relicensing the whole addon and all contributions under a more permissive license such as AGPL/MIT in the future). Meta Construct may also transfer (not duplicate) its rights.

The addon is licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.

Contributing

By committing you put your code under the license above.

Alternatively, declare your contributions under Unlicense. We will attempt to honor attribution the best we can.