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A program for procedurally generating tile based game levels in Unity using a modified wave function collapse algorithm. Made with Unity.

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Relacade / Hello World

A prototype program for procedurally generating tile based game levels in Unity using a modified WaveFunctionCollapse algorithm.

Notes

  • Made with Unity Engine.
  • No rotations. Simple constraints setup but higher complexity when a lot of input tiles exist.

TODO

  • Non-local constraints
  • Global constraints
  • Import/Export data
  • Constraint setup UI

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A program for procedurally generating tile based game levels in Unity using a modified wave function collapse algorithm. Made with Unity.

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