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No one will actually read this, I know
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Michal78900 committed Jul 19, 2021
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Expand Up @@ -17,6 +17,34 @@ At the first start of the server with the plugin installed, a folder named **Map
- Automatically loading a random map each round.
- Reloading a map when the map file was overwritten.

# Default config:
```yml
map_editor_reborn:
# Is the plugin enabled.
is_enabled: true
# Is the debug mode enabled.
debug: false
# Enables FileSystemWatcher in this plugin. What it does is when you manually change values in a currently loaded map file, after saving the file the plugin will automatically reload the map in-game with the new changes so you won't need to do it yourself.
enable_file_system_watcher: false
# Should any map be loaded automatically. If there are multiple, the random one will be choosen.
load_maps_on_start: []
translations:
mode_creating: <color=yellow>Mode:</color> <color=green>Creating</color>
mode_deleting: <color=yellow>Mode:</color> <color=red>Deleting</color>
mode_selecting: <color=yellow>Mode:</color> <color=yellow>Selecting</color>
mode_copying: <color=yellow>Mode:</color> <color=#34B4EB>Copying to the ToolGun</color>
```
Map files are located inside **EXILED/Configs/MapEditorReborn** folder.
Keep in mind that `load_maps_on_start:` **is a list:**
```yml
# Valid fomating
load_maps_on_start:
- mapName
# Invalid formating
load_maps_on_start: mapName
```

# The ToolGun
ToolGun is the most important thing in this plugin. It allows you to spawn/delete objects. The ToolGun can also copy and paste existing ones.

Expand Down Expand Up @@ -50,4 +78,5 @@ All MapEditorReborn commands starts with `mp` prefix
- Player/Item spawn point doesn't have a visible gameObject (this is why command showindicators exists). Because of that, once spawned you can't actually select them via ToolGun. The only way to modify them is mentioned previously manaul values editing in the map's file.

# Credits
Original plugin idea by Killers0992
Original plugin idea by Killers0992
Plugin made by Michal78900

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